Post any ideas / suggestions for the game servers here.
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By Susan_Boyle
#99327
Sir_Dave88 wrote:Disabling /trade might actually give shops a reason to exist.
However what if someone wishes to trade easily after a forum auction for example, but doesn't wish to have a shop either due to it's distance from spawn being too large, or the effort put into making one, and doesn't want their stuff stolen by a random player chasing them round trying to get free stuff?
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By Axel_Hamsen
#100086
I don't see a problem at all with the way things are now, regarding the commands for teleportation. /home is really nice to have, so you don't rage over having to run all the 3k+ blocks home. The /trade is awesome for easy spontaneous trades between friends helping each other out, or making some extra credits. And the /spawn is awesome for people wanting to meet in groups for pvp reasons, or for a group photo, which we saw not so long ago.

So I don't see a problem in here anywhere.
Besides, once the new MR v5. comes out, I figure 80+% of the players will start on a fresh there.
By mitchman04
#100197
No way, I don't want the /spawn command disabled ever!

/Spawn is a great command, like if you ever get lost you can just type /spawn and poof your not lost anymore!
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By lizardsrock4
#100221
Agentred wrote:For those who think this is absolutely crazy, here's the deal. Making it so there is very little teleports in the game can be quite fun in the long run - Making a subway, meeting people, building a city together, it's all a lot more fun when done 100% survival.

Although it would indeed make it somewhat difficult for people to see each other, or PVP, for example.

Although I'd totally like to play on a server like that, it isn't for MineRealm.
This
By Ryu Aurora
#100974
Prodigy9 wrote:How about:
  • Keep /spawn
  • Eliminate /trade
  • Make trade room accessible from the area around /spawn
It would reduce the amount of warping back and forth while still keeping Spawn City as a major hub of MR activity.
Excellent, but combine the two ideas. Yes, keep a centralized spawn point, but let players, after that inital bout of learning the rules, be teleported to a random public realm. This would allow players that join and want to jump straight into building to do just that. I propose that the idea be implemented on the 5.0 map, if Intelli adds any warps at all to it.
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