- Thu May 24, 2012 9:52 am
#99326
Disabling /trade might actually give shops a reason to exist.
Good luck
Sir_Dave88 wrote:Disabling /trade might actually give shops a reason to exist.However what if someone wishes to trade easily after a forum auction for example, but doesn't wish to have a shop either due to it's distance from spawn being too large, or the effort put into making one, and doesn't want their stuff stolen by a random player chasing them round trying to get free stuff?
llouis331 wrote:wtf what is rong with you :shock: :lol:i love experiments, and survival
Agentred wrote:For those who think this is absolutely crazy, here's the deal. Making it so there is very little teleports in the game can be quite fun in the long run - Making a subway, meeting people, building a city together, it's all a lot more fun when done 100% survival.This
Although it would indeed make it somewhat difficult for people to see each other, or PVP, for example.
Although I'd totally like to play on a server like that, it isn't for MineRealm.
Prodigy9 wrote:How about:Excellent, but combine the two ideas. Yes, keep a centralized spawn point, but let players, after that inital bout of learning the rules, be teleported to a random public realm. This would allow players that join and want to jump straight into building to do just that. I propose that the idea be implemented on the 5.0 map, if Intelli adds any warps at all to it.
It would reduce the amount of warping back and forth while still keeping Spawn City as a major hub of MR activity.
- Keep /spawn
- Eliminate /trade
- Make trade room accessible from the area around /spawn
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