Post any ideas / suggestions for the game servers here.
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Should We Get Credits From killing mobs

I Don't Think You Should Get Credits From killing Mobs
48
71%
I think you should get anywhere from 1-10 credits
11
16%
I think you should get anywhere from 5-15 credits
4
6%
I think you should get anywhere from 10-20 credits
5
7%
User avatar
By johnnklein
#74916
I kind of like this idea, there are other servers that do that, but they don't give you that much. The only way this idea would work is a very low amout (between 0.5 and 0.1 credits per mob.
By Airlie91
#74919
the only way this would work would be at 0.5rc per mob, which would mean you won't earn any quicker than you would mining. so in essence it is a good idea, but only for very low credit amounts., which is why i vote no to this
User avatar
By TechnoProdigy
#75081
aypom wrote:OK I GET IT SHUT UP NOW I DID NOT THINK ABOUT THE MONEY FLOW MY BAD NOW BE QUIET
The level of maturity, it's all the way in China.... (really low)
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By Agentred
#75222
How about mobs from grinders give no credits, or less?

I think sitting at a grinder for an hour killing mobs should yield a decent amount of credits. It's still boring grinding you must do.

Although of course, credits are easy enough to get anyhow. So it's not incredibly needed.
By physaux
#75234
how about... killing mobs deducts credits from your balance!

Note that it takes 4625 exp to get from level 0 to level 50.
That means you have to kill 925 hostile mobs.
What is a reasonable price for a level 50 enchant? let's say 20k ( or X)
So that means you get 20,000 / 925= 21.6cr per hostile mob killed.

Now, according to previous posts here, you should get much much less than that.
Let's imagine you get only 1cr (or Y) per mob killed.

To keep this true let's calculate how much you should be fined per kill, so that you only net gain 1cr.
21.6cr - 1cr = 20.6cr. So, it seems only fair that you should be fined about 20cr per mob killed; in effect earning you 1 rc of wealth per mob killed.

This type of a system would discourage mindless mob farm grinding, and really raise the value of enchanted items!
Don't agree with my numbers? Use your own. X is the value of a level 50 enchantment, and Y is the net value in wealth you should earn per hostile mob killed. This makes the recommended server fee per hostile mob killed be...

Fee = X/925 - Y

Not having enough cr would make you do no damage to hostile mobs! Tough for new players, I know! But much more challenging for them too.
EDIT: Or to be more fair, don't drop exp for people whose balance is too low...

But Why? It would make experience gathering be a privilege for those who invested time into building on the server.
How would it affect enchanted item prices? They would jump dramatically. Would it really solve anything? probably not. Just an idea in the opposite direction. To show people that the way it is now, you are already earning 21cr of wealth per mob killed. So don't complain! In short, i don't think it should be changed.
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By Aelcalan
#75235
physaux wrote:how about... killing mobs deducts credits from your balance!

Note that it takes 4625 exp to get from level 0 to level 50.
That means you have to kill 925 hostile mobs.
What is a reasonable price for a level 50 enchant? let's say 20k ( or X)
So that means you get 20,000 / 925= 21.6cr per hostile mob killed.

Now, according to previous posts here, you should get much much less than that.
Let's imagine you get only 1cr (or Y) per mob killed.

To keep this true let's calculate how much you should be fined per kill, so that you only net gain 1cr.
21.6cr - 1cr = 20.6cr. So, it seems only fair that you should be fined about 20cr per mob killed; in effect earning you 1 rc of wealth per mob killed.

This type of a system would discourage mindless mob farm grinding, and really raise the value of enchanted items!
Don't agree with my numbers? Use your own. X is the value of a level 50 enchantment, and Y is the net value in wealth you should earn per hostile mob killed. This makes the recommended server fee per hostile mob killed be...

Fee = X/925 - Y

Not having enough cr would make you do no damage to hostile mobs! Tough for new players, I know! But much more challenging for them too.

But Why? It would make experience gathering be a privilege for those who invested time into building on the server.
How would it affect enchanted item prices? They would jump dramatically. Would it really solve anything? probably not. Just an idea in the opposite direction. To show people that the way it is now, you are already earning 21cr of wealth per mob killed. So don't complain! In short, i don't think it should be changed.
Terrible idea. If enchanting were guaranteed to be useful, then MAYBE, but it would still be a huge hit to anyone who's enchanting to use their enchantments. In reality, high level enchants still have a chance of being something worthless, such as Efficiency IV from level 50. In that case, having mob grinding cost would be nothing more than a drain on the economy, a pointless waste of credits.
By physaux
#75236
Aelcalan wrote:Terrible idea. If enchanting were guaranteed to be useful, then MAYBE, but it would still be a huge hit to anyone who's enchanting to use their enchantments. In reality, high level enchants still have a chance of being something worthless, such as Efficiency IV from level 50. In that case, having mob grinding cost would be nothing more than a drain on the economy, a pointless waste of credits.
It would simply make enchanting be a much greater investment. There would be the same chance of failure and success, only now the stakes would be upped as well. This being a use of credits would be great. Much less inflation. This would even cause deflation; improving the economy.

Like I said, it would be an investment. Imagine you wanted to get to level 50. You would need 20 x 925 = 18.5k cr. You would be needing to take the risk of losing it all. But that would raise the price you could get for selling a powerful enchantment. You would probable get well over 100k for a powerful enchantment.

But.. Then maybe certain picks like fortune III wouldn't even be worth buying. Hmm.. Anyways, it was just an idea to show that earning additional cr per mob killed is a unnecessary idea.
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