Aelcalan wrote:Terrible idea. If enchanting were guaranteed to be useful, then MAYBE, but it would still be a huge hit to anyone who's enchanting to use their enchantments. In reality, high level enchants still have a chance of being something worthless, such as Efficiency IV from level 50. In that case, having mob grinding cost would be nothing more than a drain on the economy, a pointless waste of credits.
It would simply make enchanting be a much greater investment. There would be the same chance of failure and success, only now the stakes would be upped as well. This being a use of credits would be great. Much less inflation. This would even cause deflation; improving the economy.
Like I said, it would be an investment. Imagine you wanted to get to level 50. You would need 20 x 925 = 18.5k cr. You would be needing to take the risk of losing it all. But that would raise the price you could get for selling a powerful enchantment. You would probable get well over 100k for a powerful enchantment.
But.. Then maybe certain picks like fortune III wouldn't even be worth buying. Hmm.. Anyways, it was just an idea to show that earning additional cr per mob killed is a unnecessary idea.