Post any ideas / suggestions for the game servers here.
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By connorartman97
#4776
My prother plays on a server that i think is called planet craft, and while i was watching him play once i saw that that server had stores, kind of like trade centers, ok for example, if you had a store it would start of with every reasourse as ZERO

and lets say theres a set price for each item in the game like for now lets say for basic purposes these are the only three items there amounts in stock, and there prices

Cobble (1 coin to sell or buy a stack) (Stock: ZERO)
DIrt (1 coin to sell or buy a stack) (Stock: ZERO)
Gravel (1 Coin to sell or buy a stack) (Stock: ZERO)

So then someone comes to the store and since the store has nothing in it they cant buy anything but they want to sell something instead, so they sell the store 5 stacks of cobble and 5 stacks of dirt and they got 10 coins

So now the store looks like this:

Cobble (1 coin to sell or buy a stack) (Stock: FIVE)
DIrt (1 coin to sell or buy a stack) (Stock: FIVE)
Gravel (1 Coin to sell or buy a stack) (Stock: ZERO)

So now the store has that and that person got coins.

Now a few days later the store looks like this (and note: everything is sold in stacks)

Cobble (1 coin to sell or buy a stack) (Stock: 72)
DIrt (1 coin to sell or buy a stack) (Stock: 30)
Gravel (1 Coin to sell or buy a stack) (Stock: 109)

So then someone could come and buy something.

So the person has 10 coins and they come back to the store and buy 10 stacks of cobble.

So the store would in turn look like this:

Cobble (1 coin to sell or buy a stack) (Stock: 62)
DIrt (1 coin to sell or buy a stack) (Stock: 30)
Gravel (1 Coin to sell or buy a stack) (Stock: 109)

They would now have zero coins and the store wouldh ave ten less cobble so this would make tradingg with other players GAME-wide easier and it seems cool to have a trading system like in the real world.

And Also:
There could either be one store at spawn with set coin prices and selling prices... or people could establish there own stores and set there own prices so everyone could compete...

But on the server im talking about they just had one main store at spawn

Some of The commands that they had:

/store list
/store list buy (item) (#)
/store list sell (item) (#)
/store list 2
/store list 3

or if each person could have there own store then it would be like this

/set store
/store list set sell price (item) (price)
/store list set buy price (item) (price)
/disband store

and then also the ones up there

/store list sell (item) (#)

and so on and so on

I just thought this would be a cool idea... please take it into consideration
By mitchie151
#4785
i saw a server similar to this once. the name was something klok but whatever, its not important. What is important, however, was there fantastic economy mod. I'm pretty sure it was just Iconomy. they had a system that allowed players to create shops. when you entered the chest you entered the store. when you took something from the store it took money from your account and added it to the owner of the stores account. you could give money to other players, and buy stuff from one central store through the use of commands.

the commands were something like this

/shop
/shop buy (item id): this command uses credit in your account to buy an item
/shop sell (item id): this command takes an item from your inventory and adds credit to your account
/shop info (item id): this command gives you pricing information from a store

theoretical commands (intelli could add these... maybe). these would remove the concept of an individual shop and encourage players to trade between realms.

/shop (realm name): gives info about the store
/shop (realm name) buy [item id]: buys an item from a realm
/shop setprice (item id) [new price]: allows the owner realm to set the price of an item
/shop (realm name) info [item id]: gives pricing and stock information about an item in the realms shop

all of these would be conducted from a set chest inside the realm
maybe it could be programed that if a sign next to the chest said for example:

snowvale
[shop]

This chest would become the realms shop chest. when players use commands to buy something it is removed from the chest. when someone tries to buy something they dont have they get a message saying *Snowvale shop: Out of stock!

It would be hard to program i know. but i think a system like this, Largely ripped off from Iconomy, would really enhance the realm system experience

(wow thats the most text i think i've ever posted)
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By Rokkrwolf
#4786
No offense but this most likely will never be implemented especially since Intelli is thinking about removing the whole turn visitors on and off so every realm will be open to trade either way, plus it might just lag the server more than it already does.
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By Lightbulbs
#4789
Rokkrwolf312 wrote:Intelli is thinking about removing the whole turn visitors on and off so .
Yes.
YES
YES.
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By savesthedazed
#4804
Lightbulbs wrote:
Rokkrwolf312 wrote:Intelli is thinking about removing the whole turn visitors on and off so .
Yes.
YES
YES.
A million times yes.

Also, I don't think there is anything wrong with bartering as is. Why fix something that isn't really broke?
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By savesthedazed
#4876
panthers17nfl wrote:Saves, i know you have a green name and look studly with it, but I share your power :twisted:
I wish I could warn you for this off-topic post. :P
But then you'd have to warn me for this one. :shock:
By panthers17nfl
#5579
Also, old thread is old and I'm sorry for replying, but the IP Exchange kind of has a shop format anyway, more like a stock market, but still.

And on a sidenote, we may or may not be getting a warp to this IP Exchange center after 1.4 is released :)
long long title how many chars? lets see 123 ok more? yes 60

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