Discuss anything regarding MineRealm Classic here.
  • User avatar
  • User avatar
  • User avatar

Do you support the proposed changes?

Option 1
18
23%
Option 2
61
77%
#177262
I know, TJ, that was just an example. There are other big builds and cities that have gone public.

Anyway, I'm not sure about having to pay to protect private realms, which seems unfair, but I like the idea of being able to pay less than 10K to preserve important public realms.
#177263
dlgn wrote:Anyway, I'm not sure about having to pay to protect private realms, which seems unfair...
I think of it this way - if it's a "public land wipe" and I want my private realm to be wiped (but Intelli doesn't make it possible to wipe private realms) then I would have to sell it back to the server for the duration of the wipe anyway, resulting in a 1000rc loss. So by implementing a /realm protect command with a 1000rc fee, Intelli would just be making this process easier and avoiding any chance of other people snaffling my temporarily-sold realms. I think it is fair to pay for this privilege.

A fee on realm protection would also encourage people to only protect important realms, thus increasing the overall proportion of the map that is regenerated.
#177266
I think I understand what option 1 is meant to lead to, which is a new economic system, a reset of wealth as a byproduct, and a new map with the exception of a few precious builds that carry over.

My opinion carries less weight here because I don't have a build I'm fiercely attached to, I'm actually tearing my main one down to rebuild something else, and I've only been on Minerealm for a little under a year. If the map is nuked, I'll shrug, buy a realm or two, and start over because I enjoy that part of Minecraft and like the fact that Intelli has put together an improved version of Minerealm. The only thing I don't like is losing days worth of credits, but I'll get over it because my biggest complaint about Minerealm will be fully addressed - the map will be full featured and fresh. Right now it looks outdated and ravaged between the great builds out there.

My biggest concern is the loss of long time players who have a lot more invested than I do. I sense more than a little frustration there. I also think Option 1 should be simplified so people who don't wander the forums can understand what they have to do.

As far as I'm concerned, you can nuke the map so I can enjoy rebuilding, but I know that's not a popular opinion. The chest wipe stings a bit, I may not play until I know whether or not that's happening.
#177269
snoozefrenzy wrote:The chest wipe stings a bit, I may not play until I know whether or not that's happening.
That's another concern ... if Option 1 were to be decided upon, there would be almost no incentive to keep playing between the decision announcement and its implementation. The server would just about die in the interim.

The alternative would be to not announce a decision and just implement it at very short notice, which would likely result in a great deal of frustration and rage-quitting.

I think I've said more than enough at this point. I'll try to keep quiet from now on and let others have their say :)
#177271
If it was 1000 credits (or even a little more) to rebuy your previously already purchased realm with everything on it and a 15-30 day limit to do so or else you loose it and have to buy it back for 10,000... Then i think we would all be a little happier :)
Last edited by AriAllen on Mon Oct 21, 2013 7:48 pm, edited 1 time in total.
#177272
I'm putting this here to help me with reference. Now i will apologize right now, Intelli, if I misinterpret something or speak falsehood. Your intelligence surpasses mine, but I will try my best.
Intelli wrote:
  • Wipe public land, using a self-coded intelligent realm detection script. This script would only wipe wipe public areas that are at least 150x150 in size, to prevent terrain anomalies, and would automatically smooth/merge the edges of the wiped land and existing realms.
  • Wipe chests in private realms, and reset credits. Ultimately, everyone would be starting over, while still maintaining the historic value of MineRealm 3.0+
  • To prevent unwanted builds from being carried over, we'd make players pay a relatively low fee (either 500 or 1,000 credits), to preserve an owned realm. Any player would be able to pay the fee, for any owned realm on the map (so builds of semi-inactive players could be preserved by other players)
  • Upon the "wipe", all realms would be disbanded. Players would have the option to buy realms they previously owned back at server value, and would be able to reserve these realms from being purchased by other players. In the event that a player doesn't choose to reserve their realms, after the first 30 days, previously private realms would go up for sale. However, rather than costing the same amount as other public realms, they would be valued by the amount of valuable blocks (such as diamond blocks) existing in the realm.
Part I
I think this will do very nicely, especially around areas with uneven realms of public and private.

Part II
Obviously an unwanted occurrence, as players prefer to stay wealthy and hoarding, creating monopolies in some markets, but not to a total control.

Part III
This one is tripping me up somewhere. I am having a hard time understanding, so bear with my stumbling.
The main point is unnecessary builds crossing over, then players pay a fee. This fee: is it for the protection of other builds on owned lands? If that roves true, would such fees need to be paid for all wanted structures? Continuing further, if a fee is not paid, does the structure become wiped with its realm?
I wish to have this point enlightened, if you want to, of course.

Part IV
After some thought, I see not too much wrong with this point, except as a true test of Minerealmian dedication to their realms. A "renewal", as you previously mentioned, would have to constantly be activated in order to keep your realms in your control. I honestly wish not to have to re-earn my current realms back, but this rumor of a "new economical system" is the determining variable covered in ink here. You did state some things you wanted to keep secret, so if a possible new system is one of those, I respect your silence.

Thank you all for holding on during that breakdown, I do hope this can be settled without ill feelings.
In hopeful humility,
~Skylord_Fox
#177273
This is how I think it should be done (I just edited the quote due to laziness.
Intelli/Eetrab wrote:Hey everyone,

I've been mulling over possibilities for MineRealm v5, and have been trying to figure out a way to make the game fun again for veteran players, without alienating new/active players.

I'd like to design a (mostly) new game system, which provides more options, such as renting out areas within realms.

However, some of the ideas I've come up with, would, for the most part, not be utilized by people playing on an existing map.

I've come up with an idea, however, that would allow us to keep the existing structures, while at the same time, resetting gameplay.

Without divulging details of the new system, here's the current proposal:
  • Wipe public land, using a self-coded intelligent realm detection script. This script would only wipe wipe public areas that are at least 150x150 in size, to prevent terrain anomalies, and would automatically smooth/merge the edges of the wiped land and existing realms.
  • To prevent unwanted builds from being carried over, we'd make players pay a relatively low fee (either 500 or 1,000 credits), to preserve a realm, regardless of its public or private status. Any player would be able to pay the fee, for any owned realm on the map (so builds of semi-inactive players could be preserved by other players)
  • Upon the "wipe", all realms would be disbanded. Players would have the option to buy realms they previously owned back at server value, and would be able to reserve these realms from being purchased by other players. In the event that a player doesn't choose to reserve their realms, after the first 30 days, previously private realms would go up for sale. However, rather than costing the same amount as other public realms, they would be valued by the amount of valuable blocks (such as diamond blocks) existing in the realm.
That should be the bulk of it. To summarize, everyone would not be starting over in terms of value.

However, please note that this wouldn't be done just for "the heck of it". Rather, it's purpose would be to incorporate all players into the new MineRealm v5 system.

Also, please note that I'm just throwing ideas around. Feedback is appreciated.

Regarding the MineRealm v5 system, I can't provide more information at the moment, because firstly, a lot of details still need to be worked out, and secondly, I'd prefer to keep those details a surprise :)

Also, this wouldn't be happening anytime soon. The entire system still needs to be figured out and coded.

For the poll, here are the options:

Thanks for your input!

Also, anyone remember this poll? http://minerealm.com/community/viewtopic.php?f=4&t=8407
In reserving realms, does that mean that a reserved realm will not be able to be edited buy anybody? Are the realms effectively public but only one person can purchase them, or government owned?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 9
long long title how many chars? lets see 123 ok more? yes 60

We have created lots of YouTube videos just so you can achieve [...]

Another post test yes yes yes or no, maybe ni? :-/

The best flat phpBB theme around. Period. Fine craftmanship and [...]

Do you need a super MOD? Well here it is. chew on this

All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]

Lasagna on me this time ok? I got plenty of cash

this should be fantastic. but what about links,images, bbcodes etc etc? [...]