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Which Option Do Your Prefer?

Option A.
23
50%
Option B.
23
50%
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By Emershaan
#14211
panda127 wrote:Lot of people want realms gone.
Lot of people want to keep them, too.

If realms are removed, many of those people are probably going to lose interest in the server and quit. On the other hand, if realms stay, people stay as well.

As I said, trying to force a divided community back together never works out well. I've seen it fail in several other places, and never succeed.
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By Cheez99
#14223
I really, really like the countries idea, but I hate the fact that it pushes war. I would really like some form of realms to stay or else this server just becomes another vanilla server (like a lot of people have already said).

Also, what if you weren't on at the time of the griefing? Then you're just up the creek without a paddle?
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By Emershaan
#14224
Cheez99 wrote:I really, really like the countries idea, but I hate the fact that it pushes war. I would really like some form of realms to stay or else this server just becomes another vanilla server (like a lot of people have already said).

Also, what if you weren't on at the time of the griefing? Then you're just up the creek without a paddle?
Same, the only thing I don't like about countries is the basically mandatory wars. However, if you amass a lot of points and build far away from Novas, you probably won't have all too much to worry about.
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By Intelli
#14225
Just thought I should say this, but..

Try and see how many 24/7, vanilla, legit (no spawned items) public servers you can find, that have an active player-base.

GL
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By Emershaan
#14227
Intelli wrote:Just thought I should say this, but..

Try and see how many 24/7, vanilla, legit (no spawned items) public servers you can find, that have an active player-base.

GL
24/7 - You have to admit, this server does have a long history of brutal lag and lengthy downtime.

Vanilla - From what I generally see, when people want vanilla, they want -absolute- vanilla with zero add-ons. Plus, add-ons aren't necessarily evil and corrupting. They make servers unique and often more enjoyable.

Legit - I wouldn't necessarily call this server completely legit, what with issues in the past month or so about mods doing ports on request for PVP or convenience reasons, and one mod having even admitted to duping items.

Active player-base - The activity on the server seems to have been winding down a bit lately, and it's guaranteed to drop after realms are gone.

And on that note, I'm certain some of us have been browsing server lists extensively.
No offense or anything, y'know.
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By dragoncrystal24
#14242
Emershaan wrote:
Intelli wrote:Just thought I should say this, but..

Try and see how many 24/7, vanilla, legit (no spawned items) public servers you can find, that have an active player-base.

GL
24/7 - You have to admit, this server does have a long history of brutal lag and lengthy downtime.

Vanilla - From what I generally see, when people want vanilla, they want -absolute- vanilla with zero add-ons. Plus, add-ons aren't necessarily evil and corrupting. They make servers unique and often more enjoyable.

Legit - I wouldn't necessarily call this server completely legit, what with issues in the past month or so about mods doing ports on request for PVP or convenience reasons, and one mod having even admitted to duping items.

Active player-base - The activity on the server seems to have been winding down a bit lately, and it's guaranteed to drop after realms are gone.

And on that note, I'm certain some of us have been browsing server lists extensively.
No offense or anything, y'know.
1: The reason for the lag is the mods. If the mods were taken off (no not moderators, modifications), at least mostly, the lag would be gone.
2: I don't really want full vanilla, but I do want it to be MORE vanilla than it is now. Right now it is forcing players to follow the guidelines set by the realm system. In a vanilla server, it would be more flexible.
3: For the most part, this server is legit. And when have mods teleported players for convenience?
4: It's going down because people know that it will be wiped soon, and they don't get the incentive to go on and build when they know it'll be wiped fairly soon. That's my story anyway. As soon as 3.0 comes out, I'm rushing back on to do some building. People just don't want to build in the knowledge that it'll be destroyed soon.
5: Maybe you, but I doubt very many others.


I think that there should still be parties, but no limit to the size. I would like to have a party chat, to talk with people I want, without having to send a billion /msg's.
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By Emershaan
#14301
dragoncrystal24 wrote:
Emershaan wrote:
Intelli wrote:Just thought I should say this, but..

Try and see how many 24/7, vanilla, legit (no spawned items) public servers you can find, that have an active player-base.

GL
24/7 - You have to admit, this server does have a long history of brutal lag and lengthy downtime.

Vanilla - From what I generally see, when people want vanilla, they want -absolute- vanilla with zero add-ons. Plus, add-ons aren't necessarily evil and corrupting. They make servers unique and often more enjoyable.

Legit - I wouldn't necessarily call this server completely legit, what with issues in the past month or so about mods doing ports on request for PVP or convenience reasons, and one mod having even admitted to duping items.

Active player-base - The activity on the server seems to have been winding down a bit lately, and it's guaranteed to drop after realms are gone.

And on that note, I'm certain some of us have been browsing server lists extensively.
No offense or anything, y'know.
1: The reason for the lag is the mods. If the mods were taken off (no not moderators, modifications), at least mostly, the lag would be gone.
2: I don't really want full vanilla, but I do want it to be MORE vanilla than it is now. Right now it is forcing players to follow the guidelines set by the realm system. In a vanilla server, it would be more flexible.
3: For the most part, this server is legit. And when have mods teleported players for convenience?
4: It's going down because people know that it will be wiped soon, and they don't get the incentive to go on and build when they know it'll be wiped fairly soon. That's my story anyway. As soon as 3.0 comes out, I'm rushing back on to do some building. People just don't want to build in the knowledge that it'll be destroyed soon.
5: Maybe you, but I doubt very many others.


I think that there should still be parties, but no limit to the size. I would like to have a party chat, to talk with people I want, without having to send a billion /msg's.
Although I should probably quit wasting time trying to reason with you deranged humanoids since Intelli's basically gonna remove realms no matter what, this is a fun little exercise.

1. The lag is primarily due to excess numbers of players and mobs on the map at once. That's why it occurs at certain times, whereas if it was due to mods it would likely be constant. Plus, I've seen less powerful servers that are way more mod-heavy that have little to no lag due to fewer players and/or monsters disabled.

2. Can you perchance explain how you are being 'forced to follow guidelines set by the realm system'? It's not a restrictive system, but a useful utility. You don't have to use it.

3. It happened two or three times a few weeks back, once panthers ported somebody (I forget who the victim was) to KyleFate in the wilderness without any consent from or warning to the victim, and Kyle promptly did slay the unsuspecting fellow. And -at least- once, catsfuzz was forced to take a 'tour' of Novasbiscuit by a mod (I believe it was panthers again) repeatedly porting him there at Lightbulbs' command.

4 and 5. I suppose we'll have to wait and see.
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By Blackhawkonfire
#14310
I \'m gonna start out by saying I really did like the countries thing. There were flaws in it, sure, but no system can please everyone.

I did vote for option B (realms), simply because I liked the feeling of being official, so that everyone who came upon a town would know what that place was. Not to say that I support the teensy-tiny little realms dotting the map: I definitely think that realms and the officialness that they bring is a reward and symbol of prestige, not a right.

The problem with this is boundaries, of course. Say a 200x200 realm has 20 members, they have to fit everyone's personal space, and every realm-wide building (say, arenas, etc.) in a square. You can't just build, there are limitations on the area you can build, and there are possibly (hell, probably) limitations set by realm leaders on how much space you can take up. So honestly, I wish I could take back my vote, because anything that limits the growth of the community is not fully benefitting the community.

I really believe that with the basic tools proposed for 3.0, realms will be obsolete. I am a staunch opponent of being able to turn visitors off. Seriously people? You have SSP to hide in your hole. I do find chest protection to be important: yes, you can go on about my sense of entitlement, etcetera, etcetera, but people out there DO have hacks. "Build far from spawn," yes, I intend to. Not a guarantee (again, sense of entitlement, security; we've heard it all before). "Hide your chests," hacks exist, my good sir. Not a guarantee.

On the subject of player rollbacks, I'm a little iffy, if only because there's no hard and fast rule yet on WHEN they'll be applied. The griefing protection tools I think should stay, because really, no griefing is better than yes griefing, and many of you who demand a vanilla server will be the ones crying to the Mods about griefers.

I'd like to keep the chat parties thing, if only so that people living in a community could communicate more easily, and without cluttering the public chat.

So, all in all? Upon further reflection, I like option A better than B. It'll be nice to have to a server wide community, rather than hiding in ones and twos without communicating with anyone else, while simultaneously not having to be paranoid about griefing and theft. I look forward to really exploring the map, in ways I haven't, because I have /realm warp. My one suggestion would be a way to return to the place you just warped AWAY from, perhaps for a limited time (say, you /spawn to make a trade, but then end up miles away from where you were. So, for 5-10 minutes, say, you could type /return warp or something to go back there).

If realms were removed, I would really enjoy a bigger map, since it doesn't produce lag, which will be reduced anyway by the removal of some of the plugins. It would be fantastic to be able to spread out and explore a 10,000x10,000 map, or an even larger one.

I look forward to seeing what the finished 3.0 brings ;)
By baffu
#14314
Have per player rool back for mods, and check block history for players so we can see who did what and call a mod.
Also the current realms system is great just add war and a currency for realms. Also the locking chests thing where non members of a realm can not open chests.
And the option to pay in diamonds or gold for realm size increases.

EDIT: Rail protection would be nice if there was no /realm warp
removing the realm warp makes the game more realistic but the railway protection gives us the option to have a grieving safe alternate made of transportation
long long title how many chars? lets see 123 ok more? yes 60

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