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MineRealm 3.0

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By cerevox
#13330
Interesting thought. This might make it more complex or be pointless, but whatever.

When fortifying a plot, perhaps the country should only be able to fortify it if they have built on it. For example, they get their 1000 fort points just for owning it, but for every extra 100 points they need to have placed some number of blocks, say 100 or so. That way a country can't just randomly shift fort points around, but instead have to take the time to build in a plot in order to fort it.

This would mean that strategic plots that need high fort counts would actually be built up while plots with no real value could be dug out for resources.
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Second interesting thought. Are all plots going to be equally valid and usable? If so, defending a large country becomes harder as borders expand, but if some plots are ruled non-usable or have very high natural plot costs, say a 10,000 base cost instead of 1000, for things like open ocean and high mountains, then it would be possible to create actual realistic borders that are held on mountains and other natural terrain features.

Stopping your border at a mountain and adding in massive fort points to the pass through it would make sense, rather than just evenly distributing the points around the border.

This probably would be hard to work out, but if it turns out to be easy it would be an interesting addition.

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And my one (multi-part)question. What if a plot falls under 1000 due to an attack? Say an attacker goes at it with 500, knowing they will fail, which drops the plot to only 500 left? This matters if there are alliances and 2 very small countries split an attack and one takes the first 500 off and the second takes the other 500 off to take the plot. While the plot is under 500, does the defending country lose control? Or what if a country was just picking at their borders and knocked a couple plots to low counts?
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By Intelli
#13331
For the first points, some interesting ideas, they'll be considered.
And my one (multi-part)question. What if a plot falls under 1000 due to an attack? Say an attacker goes at it with 500, knowing they will fail, which drops the plot to only 500 left? This matters if there are alliances and 2 very small countries split an attack and one takes the first 500 off and the second takes the other 500 off to take the plot. While the plot is under 500, does the defending country lose control? Or what if a country was just picking at their borders and knocked a couple plots to low counts?
A country can only attack / take over a plot if they have enough credits. If a plot currently has 1,200 credits on it, then the attacking country would need at least 2,200 credits to attack it / take it over. Otherwise, it would just block them from attacking.

That's how we have it presently laid out, anyways.

Although, writing it out like that, it makes the minimum (1,000) credits thing seem a bit pointless.
By ramien123
#13335
I'm not sure if I am understanding this correctly, but would it be possible for a country to take over a neutral party's plot, and then instantly deport the person? That would seperate the person from their items, even if they were in locked chests. Then the conqering realm would have unopenable/removable chests floating around and the neutral person would have no way to get the items if the country placed a block on top of them, or am I way off the mark?
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By dragoncrystal24
#13340
Yeah that issue needs to be addressed. If someone either builds up a bunch of useless chests knowing that the opposing country will take it over, I think that the chests should now belong to the conquering realm. This way, it could stop from people spamming chests just to tick people off. Because that has a very good chance of happening.

Although there is another way to fix this. You could make it so that if the conquered plot people don't take their stuff away within 24 hours, it becomes the property of the conquering realm.

So it would work like this:
Realm 1 attacks plot 1 of realm 2
realm 2 loses plot 1
a 24-hour counter starts. Once the counter stops, realm 1 gains control of all chests in that realm
if realm 2 does not destroy the chests/get the items within that 24 hours, they lose it

That way, it would stop people from just spamming chests and would give them enough time to remove items from their chest, even if they are asleep when the war is declared.
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By catsfuzz
#13345
What about those little NRC's or NCC's? What if a country takes over that land? Would you just join? Would there be rules in place to stop this? Also is 5,000x5,000 for the map bigger then the one already. If not: WHAT?!?!?!?!?!?
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By Ligtbulbs
#13346
catsfuzz wrote:Also is 5,000x5,000 for the map bigger then the one already. If not: WHAT?!?!?!?!?!?
If you cannot find out if 5000 bigger than 6000, you are not smart enough to posting in thread.
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By catsfuzz
#13347
Ligtbulbs wrote:
catsfuzz wrote:Also is 5,000x5,000 for the map bigger then the one already. If not: WHAT?!?!?!?!?!?
If you cannot find out if 5000 bigger than 6000, you are not smart enough to posting in thread.
I didn't know what our current map size was. Sorry for being human Lightbulbs/Ligtbulbs! We all make mistakes and we don't know everything, even you.
By klngjohn
#13353
Everything Looks good and I really like how you are making additions/changes based on the feedbac form the community!

My only concern is the Number of people required to start a country, I rarely see more than 20 players on the entire server (including classic and survival) when I am logged on, and I enjoy playing with just 2 other people.
I understand the point of having a larger charter base to start a country to make it more unique, but if you look at alot of the top realms in out current server, many of them have less than 6 members.

Basically I like playing with the guys I play with and don't wanna have to fund new people to just establish a country I prefer recruiting after the fact.
By Th3Guy
#13355
klngjohn wrote: I understand the point of having a larger charter base to start a country to make it more unique, but if you look at alot of the top realms in out current server, many of them have less than 6 members.
?
  1. The Wolves Den 16
  2. Terranobyl 23
  3. Minas Tirith 10
  4. Pure Logic 2.0 11
  5. Gulagistan 6
  6. Death Plateau 9
  7. Mars 2
  8. TheWord 3
  9. S.A.C. 8
  10. He-Man Woman Haters Club 8
  11. Mt. Headies 10
  12. Hezloth 19
  13. Cleverbot 9
  14. Ghustrovs Weeds lands 5
  15. Foxtopia 18
  16. America 17
  17. Wings of Heaven 12
  18. Borderlands 3
  19. Brotherhood of NOD 4
  20. snowvale 8
1/5 of top 10.
1/3 of top 20.

I can understand why people want small realms but this system is also to encourage non-realm cities.
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