- Wed May 18, 2011 11:47 pm
#13330
Interesting thought. This might make it more complex or be pointless, but whatever.
When fortifying a plot, perhaps the country should only be able to fortify it if they have built on it. For example, they get their 1000 fort points just for owning it, but for every extra 100 points they need to have placed some number of blocks, say 100 or so. That way a country can't just randomly shift fort points around, but instead have to take the time to build in a plot in order to fort it.
This would mean that strategic plots that need high fort counts would actually be built up while plots with no real value could be dug out for resources.
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Second interesting thought. Are all plots going to be equally valid and usable? If so, defending a large country becomes harder as borders expand, but if some plots are ruled non-usable or have very high natural plot costs, say a 10,000 base cost instead of 1000, for things like open ocean and high mountains, then it would be possible to create actual realistic borders that are held on mountains and other natural terrain features.
Stopping your border at a mountain and adding in massive fort points to the pass through it would make sense, rather than just evenly distributing the points around the border.
This probably would be hard to work out, but if it turns out to be easy it would be an interesting addition.
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And my one (multi-part)question. What if a plot falls under 1000 due to an attack? Say an attacker goes at it with 500, knowing they will fail, which drops the plot to only 500 left? This matters if there are alliances and 2 very small countries split an attack and one takes the first 500 off and the second takes the other 500 off to take the plot. While the plot is under 500, does the defending country lose control? Or what if a country was just picking at their borders and knocked a couple plots to low counts?
When fortifying a plot, perhaps the country should only be able to fortify it if they have built on it. For example, they get their 1000 fort points just for owning it, but for every extra 100 points they need to have placed some number of blocks, say 100 or so. That way a country can't just randomly shift fort points around, but instead have to take the time to build in a plot in order to fort it.
This would mean that strategic plots that need high fort counts would actually be built up while plots with no real value could be dug out for resources.
------------------------------------------------------------------------------------------------------------
Second interesting thought. Are all plots going to be equally valid and usable? If so, defending a large country becomes harder as borders expand, but if some plots are ruled non-usable or have very high natural plot costs, say a 10,000 base cost instead of 1000, for things like open ocean and high mountains, then it would be possible to create actual realistic borders that are held on mountains and other natural terrain features.
Stopping your border at a mountain and adding in massive fort points to the pass through it would make sense, rather than just evenly distributing the points around the border.
This probably would be hard to work out, but if it turns out to be easy it would be an interesting addition.
-----------------------------------------------------------------------------------------------------------------
And my one (multi-part)question. What if a plot falls under 1000 due to an attack? Say an attacker goes at it with 500, knowing they will fail, which drops the plot to only 500 left? This matters if there are alliances and 2 very small countries split an attack and one takes the first 500 off and the second takes the other 500 off to take the plot. While the plot is under 500, does the defending country lose control? Or what if a country was just picking at their borders and knocked a couple plots to low counts?