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By amitofu
#11640
pds314 wrote:if a realm were ever to reach 400x400 it would have cost them cost 513375 blocks to reach that size, though they are 16 times the physical size of a 100x100 realm
A possible solution to this would be to make realm expansion proportional to the difference in area between the new and old realm sizes so you only "pay" for each square meter of realm once. For example, the expansion from 400 to 410 would be proportional to 410^2 - 400^2 = 8,100. With a price of 2 blocks placed per square meter of realm real estate, the expansion from 400 to 410 would take 2 * (410^2 - 400^2) = 16,200 blocks instead of the current 40,000.

Basically with this system realm expansion gets linearly harder with realm area rather than quadratically harder. Linear expansion is more expensive up front, but cheaper on the long end. So my ideal system would be quadratic up to about 180x180, and linear above that (180x180 is about where the two functions intersect). Below is an analysis of three different scenarios. The third is my ideal one. It eases newcomers in while eliminating the quadratic blowup that halts big realms like The Wolves Den and Terranobyl.

Constant 2 block / m^2 expansion cost
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |     1400 |        0
 40 -  50 |      400 |      225 |     1800 |     1400
 50 -  60 |      625 |      625 |     2200 |     3200
 60 -  70 |      900 |     1250 |     2600 |     5400
 70 -  80 |     1225 |     2150 |     3000 |     8000
 80 -  90 |     1600 |     3375 |     3400 |    11000
 90 - 100 |     2025 |     4975 |     3800 |    14400
100 - 110 |     2500 |     7000 |     4200 |    18200
110 - 120 |     3025 |     9500 |     4600 |    22400
120 - 130 |     3600 |    12525 |     5000 |    27000
130 - 140 |     4225 |    16125 |     5400 |    32000
140 - 150 |     4900 |    20350 |     5800 |    37400
150 - 160 |     5625 |    25250 |     6200 |    43200
160 - 170 |     6400 |    30875 |     6600 |    49400
170 - 180 |     7225 |    37275 |     7000 |    56000
180 - 190 |     8100 |    44500 |     7400 |    63000
190 - 200 |     9025 |    52600 |     7800 |    70400
200 - 210 |    10000 |    61625 |     8200 |    78200
210 - 220 |    11025 |    71625 |     8600 |    86400
...
300 - 310 |    22500 |   213750 |    12200 |   178200
...
400 - 410 |    40000 |   513375 |    16200 |   318200
1 block / m^2 up to 100x100 and 2 blocks / m^2 above that
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |      700 |        0 // 1 block / m^2
 40 -  50 |      400 |      225 |      900 |      700
 50 -  60 |      625 |      625 |     1100 |     1600
 60 -  70 |      900 |     1250 |     1300 |     2700
 70 -  80 |     1225 |     2150 |     1500 |     4000
 80 -  90 |     1600 |     3375 |     1700 |     5500
 90 - 100 |     2025 |     4975 |     1900 |     7200
100 - 110 |     2500 |     7000 |     4200 |     9100 // 2 blocks / m^2
110 - 120 |     3025 |     9500 |     4600 |    13300
120 - 130 |     3600 |    12525 |     5000 |    17900
130 - 140 |     4225 |    16125 |     5400 |    22900
140 - 150 |     4900 |    20350 |     5800 |    28300
150 - 160 |     5625 |    25250 |     6200 |    34100
160 - 170 |     6400 |    30875 |     6600 |    40300
170 - 180 |     7225 |    37275 |     7000 |    46900
180 - 190 |     8100 |    44500 |     7400 |    53900
190 - 200 |     9025 |    52600 |     7800 |    61300
200 - 210 |    10000 |    61625 |     8200 |    69100
...
300 - 310 |    22500 |   213750 |    12200 |   169100
...
400 - 410 |    40000 |   513375 |    16200 |   309100
Existing quadratic expansion up to 180x180, and linear 2 blocks / m^2 above that
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |      225 |        0 // quadratic (area / 4)
 40 -  50 |      400 |      225 |      400 |      225
 50 -  60 |      625 |      625 |      625 |      625
 60 -  70 |      900 |     1250 |      900 |     1250
 70 -  80 |     1225 |     2150 |     1225 |     2150
 80 -  90 |     1600 |     3375 |     1600 |     3375
 90 - 100 |     2025 |     4975 |     2025 |     4975
100 - 110 |     2500 |     7000 |     2500 |     7000
110 - 120 |     3025 |     9500 |     3025 |     9500
120 - 130 |     3600 |    12525 |     3600 |    12525
130 - 140 |     4225 |    16125 |     4225 |    16125
140 - 150 |     4900 |    20350 |     4900 |    20350
150 - 160 |     5625 |    25250 |     5625 |    25250
160 - 170 |     6400 |    30875 |     6400 |    30875
170 - 180 |     7225 |    37275 |     7225 |    37275
180 - 190 |     8100 |    44500 |     7400 |    44500 // linear (2 blocks / m^2)
190 - 200 |     9025 |    52600 |     7800 |    51900
200 - 210 |    10000 |    61625 |     8200 |    59700
...
300 - 310 |    22500 |   213750 |    12200 |   159700
...
400 - 410 |    40000 |   513375 |    16200 |   299700
By eagleclaw6
#11649
catsfuzz wrote:
Intelli wrote: [*]Public /sign command.
Does this mean that we can see who placed a sign, even if we're not a mod?
Yep!
User avatar
By catsfuzz
#11656
eagleclaw6 wrote:
catsfuzz wrote:
Intelli wrote: [*]Public /sign command.
Does this mean that we can see who placed a sign, even if we're not a mod?
Yep!
Awesome! This will make ban threads WAY more legit and take a lot less time! (Also if you don't trust a mods judgement you can look at it for yourself! WOOT!)
By Kress91
#11659
catsfuzz wrote:
eagleclaw6 wrote:
catsfuzz wrote:
Intelli wrote: [*]Public /sign command.
Does this mean that we can see who placed a sign, even if we're not a mod?
Yep!
Awesome! This will make ban threads WAY more legit and take a lot less time! (Also if you don't trust a mods judgement you can look at it for yourself! WOOT!)
Why would you question a mod's judgement on a sign? That's absolutely idiotic. They can clearly read the sign.
User avatar
By catsfuzz
#11660
Kress91 wrote:
catsfuzz wrote:
eagleclaw6 wrote:
catsfuzz wrote:
Intelli wrote: [*]Public /sign command.
Does this mean that we can see who placed a sign, even if we're not a mod?
Yep!
Awesome! This will make ban threads WAY more legit and take a lot less time! (Also if you don't trust a mods judgement you can look at it for yourself! WOOT!)
Why would you question a mod's judgement on a sign? That's absolutely idiotic. They can clearly read the sign.
I'm not saying me but some people like to see it for themselves.
User avatar
By Cheez99
#11661
I'm pretty sure you can always trust the mods. There's not any judgement to be done, really. They just tell you who put the sign there. This should save them some time spent running around and looking at signs, though. :D
By s292r
#11665
"/realm warp" command will be removed.
No longer possible to disable visitors within a realm.
You can't access chests within a realm that you're not a member of.
"/reply" command for private messaging.
"/who <player>" shows advanced information about players, such as their block count, join date, etc
New advanced anti-grief monitoring tools for moderators.
Public /sign command.

You sir, are on a roll.
By pds314
#11667
amitofu wrote:
pds314 wrote:if a realm were ever to reach 400x400 it would have cost them cost 513375 blocks to reach that size, though they are 16 times the physical size of a 100x100 realm
A possible solution to this would be to make realm expansion proportional to the difference in area between the new and old realm sizes so you only "pay" for each square meter of realm once. For example, the expansion from 400 to 410 would be proportional to 410^2 - 400^2 = 8,100. With a price of 2 blocks placed per square meter of realm real estate, the expansion from 400 to 410 would take 2 * (410^2 - 400^2) = 16,200 blocks instead of the current 40,000.

Basically with this system realm expansion gets linearly harder with realm area rather than quadratically harder. Linear expansion is more expensive up front, but cheaper on the long end. So my ideal system would be quadratic up to about 180x180, and linear above that (180x180 is about where the two functions intersect). Below is an analysis of three different scenarios. The third is my ideal one. It eases newcomers in while eliminating the quadratic blowup that halts big realms like The Wolves Den and Terranobyl.

Constant 2 block / m^2 expansion cost
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |     1400 |        0
 40 -  50 |      400 |      225 |     1800 |     1400
 50 -  60 |      625 |      625 |     2200 |     3200
 60 -  70 |      900 |     1250 |     2600 |     5400
 70 -  80 |     1225 |     2150 |     3000 |     8000
 80 -  90 |     1600 |     3375 |     3400 |    11000
 90 - 100 |     2025 |     4975 |     3800 |    14400
100 - 110 |     2500 |     7000 |     4200 |    18200
110 - 120 |     3025 |     9500 |     4600 |    22400
120 - 130 |     3600 |    12525 |     5000 |    27000
130 - 140 |     4225 |    16125 |     5400 |    32000
140 - 150 |     4900 |    20350 |     5800 |    37400
150 - 160 |     5625 |    25250 |     6200 |    43200
160 - 170 |     6400 |    30875 |     6600 |    49400
170 - 180 |     7225 |    37275 |     7000 |    56000
180 - 190 |     8100 |    44500 |     7400 |    63000
190 - 200 |     9025 |    52600 |     7800 |    70400
200 - 210 |    10000 |    61625 |     8200 |    78200
210 - 220 |    11025 |    71625 |     8600 |    86400
...
300 - 310 |    22500 |   213750 |    12200 |   178200
...
400 - 410 |    40000 |   513375 |    16200 |   318200
1 block / m^2 up to 100x100 and 2 blocks / m^2 above that
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |      700 |        0 // 1 block / m^2
 40 -  50 |      400 |      225 |      900 |      700
 50 -  60 |      625 |      625 |     1100 |     1600
 60 -  70 |      900 |     1250 |     1300 |     2700
 70 -  80 |     1225 |     2150 |     1500 |     4000
 80 -  90 |     1600 |     3375 |     1700 |     5500
 90 - 100 |     2025 |     4975 |     1900 |     7200
100 - 110 |     2500 |     7000 |     4200 |     9100 // 2 blocks / m^2
110 - 120 |     3025 |     9500 |     4600 |    13300
120 - 130 |     3600 |    12525 |     5000 |    17900
130 - 140 |     4225 |    16125 |     5400 |    22900
140 - 150 |     4900 |    20350 |     5800 |    28300
150 - 160 |     5625 |    25250 |     6200 |    34100
160 - 170 |     6400 |    30875 |     6600 |    40300
170 - 180 |     7225 |    37275 |     7000 |    46900
180 - 190 |     8100 |    44500 |     7400 |    53900
190 - 200 |     9025 |    52600 |     7800 |    61300
200 - 210 |    10000 |    61625 |     8200 |    69100
...
300 - 310 |    22500 |   213750 |    12200 |   169100
...
400 - 410 |    40000 |   513375 |    16200 |   309100
Existing quadratic expansion up to 180x180, and linear 2 blocks / m^2 above that
Code: Select all
realm     | current  | current  | new      | new
expansion | marginal | total    | marginal | total
-----------------------------------------------------
 30 -  40 |      225 |        0 |      225 |        0 // quadratic (area / 4)
 40 -  50 |      400 |      225 |      400 |      225
 50 -  60 |      625 |      625 |      625 |      625
 60 -  70 |      900 |     1250 |      900 |     1250
 70 -  80 |     1225 |     2150 |     1225 |     2150
 80 -  90 |     1600 |     3375 |     1600 |     3375
 90 - 100 |     2025 |     4975 |     2025 |     4975
100 - 110 |     2500 |     7000 |     2500 |     7000
110 - 120 |     3025 |     9500 |     3025 |     9500
120 - 130 |     3600 |    12525 |     3600 |    12525
130 - 140 |     4225 |    16125 |     4225 |    16125
140 - 150 |     4900 |    20350 |     4900 |    20350
150 - 160 |     5625 |    25250 |     5625 |    25250
160 - 170 |     6400 |    30875 |     6400 |    30875
170 - 180 |     7225 |    37275 |     7225 |    37275
180 - 190 |     8100 |    44500 |     7400 |    44500 // linear (2 blocks / m^2)
190 - 200 |     9025 |    52600 |     7800 |    51900
200 - 210 |    10000 |    61625 |     8200 |    59700
...
300 - 310 |    22500 |   213750 |    12200 |   159700
...
400 - 410 |    40000 |   513375 |    16200 |   299700
I wonder if there is any function that can allow for quick expansion to 100x100(5000-10000) blocks
but never goes crazy expensive later on without switching functions or having really annoying fractional sizes?
ideally, I would say that the land price should increase, but the rate at which they do should decrease, not stay steady
so
30x30 total=free
40x40=1 blocks / 4 meters^2 overall cost = 400, currently 225
60x60 total=1 blocks / 2 meter^2 overall cost = 1800, currently 1250
90x90 total=3 blocks / 4 meter^2 overall cost = 6075, currently 4975
140x140 total=1 blocks / meter^2 overall cost = 19600, currently 20350
220x220=5 blocks / 4 meters^2 overall cost = 60500, currently 82650
350x350 total=3 blocks / 2 meter^2 overall cost = 183750, currently 342000
560x560 total=7 blocks / 4 meter^2 overall cost = 548800, currently 1424375
800x800 total=2 blocks / meter^2 overall cost =1280000, currently 4186875

but how to make an algorithm to do that is the question, it would mean that 100x100 takes about 20% longer, but that huge realms could exist (the wolves den would have probably reached 540 by now.)
By pds314
#11668
Keyhen wrote:Yes, thank you for triple posting and being incredibly mean to Lightbulbs, and ALSO double posting.
incredibly mean?
i was just surprised that he is still a forum regular.
By pds314
#11669
savesthedazed wrote:
Keyhen wrote:Yes, thank you for triple posting and being incredibly mean to Lightbulbs, and ALSO double posting.
If he has three separate ideas and requires a decent amount of text to explain them, it is not that big of a deal. No one would have read all of that if he managed to put it in one single post.

Also, please limit responses to the development of MineRealm 3.0.
okay.
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