- Wed Dec 18, 2013 3:02 pm
#180524
Idea: Create a form of physical money for the use in player shops and in trading in general.
How it works: A player renames a piece of paper to an amount in credits for example 1000 credits. 1000 of that players credits are then removed from their balance in /credits and assigned to the paper
In reverse renaming a piece of paper that already has a credit value to a non credit value name such as back to "paper" this then credits the players balance in /credits with the value that was assigned to the paper.
Pros:
1.More dynamic player shops so that items can be bought for credits and not just in trade for other items.
2.Credit payments of entry can be made to buildings without the owner of a building being in the area or even if they are offline
For example:
Player 1 has a grinder which they charge 500 credits to access
Player 2 wants to access the grinder
Player 1 is not online so cannot accept credits from player 2 in return for access to the grinder
Player 2 instead throws a piece of paper named "500 credits" into a hopper granting access to the grinder
Player 1 comes online checks the chest attached to the hopper takes out the paper and redeems the credits
3. Credits can be given as rewards for completion of mini-games like mazes etc
Cons:
1. Possibly quite difficult to implement
2. People may lose their paper with credits on (from Intelli's point of view a pro as it would remove some credits from circulation)
There are probably many more pros and cons to this idea these are probably the key ones.
Thank you for your time,
~Lardimus
How it works: A player renames a piece of paper to an amount in credits for example 1000 credits. 1000 of that players credits are then removed from their balance in /credits and assigned to the paper
In reverse renaming a piece of paper that already has a credit value to a non credit value name such as back to "paper" this then credits the players balance in /credits with the value that was assigned to the paper.
Pros:
1.More dynamic player shops so that items can be bought for credits and not just in trade for other items.
2.Credit payments of entry can be made to buildings without the owner of a building being in the area or even if they are offline
For example:
Player 1 has a grinder which they charge 500 credits to access
Player 2 wants to access the grinder
Player 1 is not online so cannot accept credits from player 2 in return for access to the grinder
Player 2 instead throws a piece of paper named "500 credits" into a hopper granting access to the grinder
Player 1 comes online checks the chest attached to the hopper takes out the paper and redeems the credits
3. Credits can be given as rewards for completion of mini-games like mazes etc
Cons:
1. Possibly quite difficult to implement
2. People may lose their paper with credits on (from Intelli's point of view a pro as it would remove some credits from circulation)
There are probably many more pros and cons to this idea these are probably the key ones.
Thank you for your time,
~Lardimus
