Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
3
11%
No
25
89%
#180524
Idea: Create a form of physical money for the use in player shops and in trading in general.

How it works:
A player renames a piece of paper to an amount in credits for example 1000 credits. 1000 of that players credits are then removed from their balance in /credits and assigned to the paper

In reverse renaming a piece of paper that already has a credit value to a non credit value name such as back to "paper" this then credits the players balance in /credits with the value that was assigned to the paper.

Pros:

1.More dynamic player shops so that items can be bought for credits and not just in trade for other items.

2.Credit payments of entry can be made to buildings without the owner of a building being in the area or even if they are offline
For example:
Player 1 has a grinder which they charge 500 credits to access
Player 2 wants to access the grinder
Player 1 is not online so cannot accept credits from player 2 in return for access to the grinder
Player 2 instead throws a piece of paper named "500 credits" into a hopper granting access to the grinder
Player 1 comes online checks the chest attached to the hopper takes out the paper and redeems the credits

3. Credits can be given as rewards for completion of mini-games like mazes etc


Cons:

1. Possibly quite difficult to implement

2. People may lose their paper with credits on (from Intelli's point of view a pro as it would remove some credits from circulation)

There are probably many more pros and cons to this idea these are probably the key ones.

Thank you for your time,

~Lardimus
By Eetrab
#180528
No.

1. This physical form of money is subject to robbery through glitching, PVP, looting etc. and this will cause massive disputes.

2. There is already physical money in the game: materials. Diamonds are a very good, steady example of this and implementing this system will potentially diminish value of these resources.

3. Regulating this form of money could be harder than credits, as the 10% tax on them would not exist, leading to potentially massive inflation.

4. The risk of duplication is very high. Just imaging, putting 1 million credits on one 'paper', then finding a glitch to duplicate it hundreds of times and then transfer it back into raw credit form. This creates an enormous incentive for people to exploit new and unknown bugs in the system.

5. Transfer problems including transferring all credits to 'paper', then forgetting where it was stored. Quite a trivial and annoying matter for staff.
#180529
Voted no as I don't think it's necessary even though it's not necessarily a bad idea. You make a good point about the ability to use credits in automated stores, but diamonds are reliable enough (in terms of having a fairly steady credits-diamonds exchange rate) as a physical currency. Having credits as physical items would be slightly more convenient, but in my view not beneficial enough to justify the likely massive amount of work this proposal would require from Intelli.
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By Puged
#180563
I think this is a fantastic idea LARDIMUS_PRIME. If there wasn't any chance someone could dupe paper, then I'd say yes - it would be a major exploit in the system if you could dupe credits.
#180568
Duping is an issue with potentially every item in-game, I am sure that intelli would be able to make some safety to stop duping to get loads of credits.

In regard to diamonds being a physical currency this currently is true, but it is not an item of infinite availability.

Robbery of credits through looting would result in rollback like any other form of looting.

"Robbery" in the form of pvp, people taking wads of cash into a pvp battle would run the risk of losing like amy other valuable item in game.

I do not see how implementing this would decrease the value of any items in game as you would still purchase items with credits wether it be by "/credits give" or with physical credits.

This is not meant as a replacment for credits, it is an add on to the current credit system in place.
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By dlgn
#180575
In regard to diamonds being a physical currency this currently is true, but it is not an item of infinite availability.
That's what gives it value. Basic economics.
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By dlgn
#180582
What I don't understand is why this is needed. I've never heard anyone say "Gee, diamonds are great but I'd prefer to receive raw credits." It would cause havoc with the credit system, creating near-constant inflation and deflation on a significant level (not to mention the fact that credits belonging to banned players wouldn't leave with them). It would replace a perfectly good autoshop system with something nearly identical while taking up hours of Intelli's time.

It simply isn't needed.

~dlgn
By Eetrab
#180592
LARDIMUS_PRIME wrote:I do not see how implementing this would decrease the value of any items in game as you would still purchase items with credits wether it be by "/credits give" or with physical credits.
Diamonds are widely assumed here to be 100 credits. Let us introduce pseudo-diamonds. These are diamonds of the exact same value, but they don't have the same properties i.e. they can't be used for weapons, armour and decoration*. It is common to see diamond pickaxes, enchanted, going for 150 - 200 credits, which means diamonds in their irreversible form diminishes. Diamonds are also used for auto-shops and trading, where much of their demand and value comes from**. The new pseudo-diamonds replace diamonds in auto-shops and some trades, decreasing demand for diamonds and thus value to only their irreversible-state value.

If your proposed system was implemented, I predict that the value of diamonds would decrease to 50-70 credits.

*Only the fanciest of fancy-pants people use diamonds as decoration.
**I have enough diamonds to make pickaxes and armour for the next three years. Using auto-shops and trading, less than three months.
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