- Sun Mar 04, 2012 7:11 pm
#81310
Why are we still arguing about this? It's not even possible with Intelli's mob limiter.

EpicBros wrote:Bash your head on your keyboard and call it "pvp".
bcbarton wrote:He wins too.CHAOSiron13 wrote:From page 3:SuperCreeper007 wrote:Because a lot of people fail to see the obvious. This would definitely be a legitimate concern on another server, so I see why people brought it up. However, I'm still really surprised nobody thought that the mobs would despawn before trigger. With the new mob despawning rules I suppose it could be possible, but I don't think it is. Although I don't know all the coding that well, so I could be wrong.The-Jack-DeCk wrote:If this is true, why the 5-page long argument?trigerhappy wrote:Has any body thought that about the fact that you won't be able to get all the testificets in the same house 1 so they despawn and 2 close enough so goloms spawn.Wow, you win. He wins.
So farms can't work on this server any way.bcbarton wrote:How big would the golem farm have to be in MineRealm to prevent the despawning of too many testificates in close proximity? Would the golem spawning even work in an extremely large facility that prevents testificates from getting too close to each other?Looks like I was ignored because it was the last comment on that page
Oh well, I still be you all to the buzz-killing punch!
We have created lots of YouTube videos just so you can achieve [...]
The best flat phpBB theme around. Period. Fine craftmanship and [...]
All you need is right here. Content tag, SEO, listing, Pizza and spaghetti [...]
this should be fantastic. but what about links,images, bbcodes etc etc? [...]