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Do you think Intelli should have an exit to the end?

Yes
36
61%
No
23
39%
By meepers
#94472
This would make endstone pretty cheap, but not too cheap, because, you still have a pretty high chance of dying from enderman.
By jamcghie
#94581
meepers wrote:This would make endstone pretty cheap, but not too cheap, because, you still have a pretty high chance of dying from enderman.
Also of course people swiped a lot if not all glowstone in the nether but you can leave... I think the end should be the same lol.
By Bonejunky
#94582
meepers wrote:This would make endstone pretty cheap, but not too cheap, because, you still have a pretty high chance of dying from enderman.
Wrong. *Thinking* Don't look up, don't look up, don't look up....
By jailbird556
#94583
meepers wrote:This would make endstone pretty cheap, but not too cheap, because, you still have a pretty high chance of dying from enderman.
Wear a pumpkin. They won't attack you. The endstone would literally be gone within a week. That is why it is not ever going to have an exit. Just another material to boast about. Large faction go in, protect their miners and leave with entire inventories of stone.
By mitchie151
#94587
It would make endstone incredibly expensive. Why? Because there are only 3 end portals on the entire map, all of which are owned by players. Nothing is stopping these players from collecting all the endstone, and then selling it themselves for ridiculous prices.

It would not only cause immense inflation but also give these players the ability to build the most efficient mob grinder in the game (levels 1-50 in 5 minutes using endermen)

Unless the end became a public area, with a public portal located somewhere near spawn. Put simply, its not fair.

Now don't go comparing this to the nether, its not the same because people can create infinite nether portals, its not like that with end portals.

There is simply no reason to add an exit, other than making a couple of people immensely rich.
By RyGuy130
#94592
mitchie151 wrote:It would make endstone incredibly expensive. Why? Because there are only 3 end portals on the entire map, all of which are owned by players. Nothing is stopping these players from collecting all the endstone, and then selling it themselves for ridiculous prices.

It would not only cause immense inflation but also give these players the ability to build the most efficient mob grinder in the game (levels 1-50 in 5 minutes using endermen)

Unless the end became a public area, with a public portal located somewhere near spawn. Put simply, its not fair.

Now don't go comparing this to the nether, its not the same because people can create infinite nether portals, its not like that with end portals.

There is simply no reason to add an exit, other than making a couple of people immensely rich.
As the owner of one of these portals, I'd have no problem keeping mine open for public use if it meant that the End would finally have a place on Minerealm.
By vc1417781
#94960
Intelli wrote:It was called "the end" for a reason!
Only if you defeat the dragon and jump
In the portal.
It is also possible to
Make an nether portal to escape
(1.2.5).
Or make a warp out.
Or let it be possible to do
/home, /spawn and /trade.
User avatar
By bcbarton
#94964
I say make the End a single-player instance. By that i mean anyone going to the end are warped to their own End world by themselves and if they want to escape they have to kill the dragon. Sort of like Creative worlds but with angry dragons. The worlds can either be persistent (so people can't farm the ender dragon for XP) or a new instance that is wiped when the player dies or leaves.

Alternately, if Intelli desired a cooperative approach, multiple people could go to the same End in raids and the instance would reset only after the last person there dies.
By jamcghie
#94975
bcbarton wrote:I say make the End a single-player instance. By that i mean anyone going to the end are warped to their own End world by themselves and if they want to escape they have to kill the dragon. Sort of like Creative worlds but with angry dragons. The worlds can either be persistent (so people can't farm the ender dragon for XP) or a new instance that is wiped when the player dies or leaves.

Alternately, if Intelli desired a cooperative approach, multiple people could go to the same End in raids and the instance would reset only after the last person there dies.
Those are some good ideas. The one where we all goto our own end would probably not be a good idea since so many people play Minerealm lol. I wouldn't mind the end resetting after the last person died or once a week. :P
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