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Should we have natural worlds on creative?

Yes
31
94%
No
2
6%
By mitchie151
#88166
Hello everyone!

As you have all no doubt noticed, Minerealm Creative returned to us in all its glory and more a week or so ago. Now, certain players have been incredibly active on it, including me. But i have noticed something. Something awful. Creative is missing something. Something VERY important.

That important thing...

... is natural worlds.

I cannot OVERSTATE this enough! Organic, natural worlds are VITAL in the construction of the best things minecraft has ever seen.

Now i can already see complaints popping up about this, although i for one see no problems with the request, ill have some ideas as to how this could be implemented at the end of this thread.

Firstly, the first complaint i can imagine is 'but you can just use world edit to make a natural world!'. Well. No. You cant. 'World Edit' is called 'World Edit' for a reason; its designed to edit worlds, not create them. We've been doing all we can to create the world for Project Creativity, but its not enough, regardless of how well we do it. Its not the same, it ends up bland and repetitive.

The point im trying to get across is, In Minecraft, you build to nature, not the other way around!

My request is as follows:

Allow people to have a choice when generating a new world for creative, however, modify the generation thing-a-ma-jig to have no caves, no ores and no nothing beneath the ground, as well as flat bedrock. This will reduce the strain on the server, as well as the client when loading up new chunks.

Another idea would to be allow people to re-generate natural their worlds to the natural state, chunk by chunk. However, this poses a problem with biomes, which don't change in a flat world, i also dont think this would work based on the world type.

Organic landscapes are important in creating dynamic builds, and dynamic builds are no doubt the best in Minecraft, i can show you any number of videos that prove this fact, but instead ill show just 2 or 3.

[youtube]WYbkc4C4s3I[/youtube]
^ So much dynamics!

[youtube]WFhpgBp4JcM[/youtube]
^ Not as much, but it is still there!

[youtube]_yABJVf_MEQ[/youtube]
^ o.0
  • All for demonstration purposes only
I think, that Minerealm creative needs something else to put it up with the best creative servers around, and natural worlds will help us get to that point.

I don't care how its done really, i just know that this is something that needs to be done, before its too late.

Remember, it would be OPTIONAL. Players would be allowed to decide what type of world they get. Please keep this in mind when voting.

Thank you for listening

Mitchie, out!
Last edited by mitchie151 on Wed Apr 04, 2012 1:30 am, edited 4 times in total.
By mitchie151
#88178
Le Tjommy wrote:when you create a world, you should have the option to create flatland, or regular worlds.
mitchie151 wrote: Allow people to have a choice when generating a new world for creative, however, modify the generation thing-a-ma-jig....
Not very clear, but it is in there :P
By mitchie151
#88189
eah2119 wrote:..........What's the texture pack in the vids?
Not that its relavant, the first and third vids are the voxel box texture pack... which is exclusive and looks stupid on any other server/world and the second one is dokucraft 32x32

Also, the poll is already clearly showing what the public wants. Of course, i wont make any judgments myself yet, not until a few days are past, but hopefully, these numbers might make Intelli consider this!
By BSGSamuel
#88246
The advantage of the flat world is that it costs less memory but if the server can handle it it would be a great idea I think.
By pds314
#88250
I know a LOT of people who seriously need to learn how to make natural-looking objects: sails on boats, curves on boats, terrain, stalaCTites, hills, even walls need more realistic naturalness to them (ever seen the great wall of china? or a picture thereof?).
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