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By Prodigy9
#87215
According to the wiki and Jeb's twitter, 1.2.5 is slated for release next week.

Changelog from the wiki:
wiki wrote: Updated LWJGL.[1]
Changing commands to not be "matching". "/stopserver" won't call "/stop", for example.[2]
Added shift clicking support in furnaces.
Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key.
Made the Direct Connect dialog remember the last IP for the current session.
Fixed issues detected certain links in chat.
Fixed wild ocelots behaving like tamed cats.
Fixed various chat crashes.
Made cats less eager to sit on things.
Made cats less patient.
Fixed world generation failing under certain circumstances.
Fixed issues turning off sound under certain circumstances.
Removed all ghost entities under the command of Lord Herobrine.
Fixed crash when pasting certain characters in chat.
Fixed slash ‘/’ key not behaving correctly in certain environments.
Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server).
Fixed not being able to click coloured links.
Fixed potential issue with village door detection (which could cause too many villagers).
Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
Looks like mostly minor tweaks and fixes, but I'm REALLY looking forward to the shift-click support on furnaces. The lack of that function is so annoying when trying to make lots of stone/glass.
By connorartman97
#87330
lizardsrock4 wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I have to completaly recode my client AGAIN
You don't have to completely recode it D: Just throw your old code into the decompiled new Minecraft classes.
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By lizardsrock4
#87332
connorartman97 wrote:
lizardsrock4 wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I have to completaly recode my client AGAIN
You don't have to completely recode it D: Just throw your old code into the decompiled new Minecraft classes.
with just about every update jeb changes how mc works, so i might have to go through, find out new code and then recode it, or i might just have to c/p my code into new classes
By connorartman97
#87334
lizardsrock4 wrote:with just about every update jeb changes how mc works, so i might have to go through, find out new code and then recode it, or i might just have to c/p my code into new classes
Ah. I didn't figure he changed it that much with minor updates. I know Java, but I'm not that familiarized with Minecraft's innards, yet.
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By lizardsrock4
#87337
connorartman97 wrote: Ah. I didn't figure he changed it that much with minor updates. I know Java, but I'm not that familiarized with Minecraft's innards, yet.
yea jeb has mc set up weird and often changes the functions and variables making it harder to code
By connorartman97
#87340
lizardsrock4 wrote: yea jeb has mc set up weird and often changes the functions and variables making it harder to code
Gah. I've ever only looked at 1.2.3, and the farthest I've done with that was make coords and FPS display and a few keybind tricks.
By sliothar16
#87346
See, all of these minor updates shouldn't be done unless it is ADDING important things to the game. All of the bug fixes can wait. This is what I think, 'cuz every fire-truckin' time there's a new update, they change the inner workings of the game itself, meaning that mods must be updated. And a lot of the mods that I use (Optifine) take full-on WEEKS to update.

I love Mojang for this amazing game, but I hate them for 1) their use of small updates and 2) their decision to make cats more annoying than they already were (not quite relevant here, but still).
long long title how many chars? lets see 123 ok more? yes 60

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