what next, stop mobs from dropping things all together to stop farming?
auto-farming is a big part of Minecraft. Why would you want to take this away? This makes iron a renewable resource, which would really help out. Anyway, why do you care how other people play the game? If you don't like the iron farming, just keep on mining.
Those of us who did the work to find and protect testificates this long, and buy the realms, deserve the legit benefits. In 1.2 they can be bred to make more by adding houses! it would take quite a bit of work for the iron farm, and well its worth it. This "problem" was well aware to jeb, but he decided not to remove it. If minerealm wants to continue to call itself "vanilla", it should not manipulate the game.
Here are my proofs:
http://www.minecraftforum.net/topic/105 ... n-farming/
Jeb was aware of the problem, and didn't do anything about it. Iron farms are still entirely possible!
What exactly is wrong with mob farming so long as the drop rates are controlled to ensure nobody gains an unfair advantage over others? Why not have it as an option? This is a sandbox game after all, and we can farm wheat and melons - why not mob drops in the same way?
It's not like mob drops are rare either, or give a huge advantage. Farming spider string - well, that would allow a player to make lots of bows or fishing rods, not exactly a big boon over everyone else who doesn't farm them. Rotten Meat...no, not really. The only item that may be an advantage (aside from iron golems) is arrows from skeletons, and once you get a decent chicken ranch and gravel farm those become very plentiful too, so that's no real advantage there.
And it's not like there's a shortage of dungeons too, so anyone can take up farming mobs if they choose. One person cannot monopolise all dungeons on a map to get the advantage that way.