- Sat Feb 25, 2012 2:00 pm
#79439
Imokwiththis.jpg oh, and bring back the wilderness! Just my opinion, don't hate, bro.
Spritzo wrote:Imokwiththis.jpg oh, and bring back the wilderness! Just my opinion, don't hate, bro.Wilderness = pvp-mandatory areas of the overworld, right? Would this be any public realm, or only certain designated areas?
johnnklein wrote:Sounds like a great idea, I also think PVP should be toggled off after death (coughspawncamperscough)
hippoface wrote:I think this idea is great, especially with what JohnKlein said.This sounds like a fair deal to me.
jdankk wrote:I propose that while PVP is enabled /home, /trade, and /spawn will not work. This will stop the ability for players to escape death.... adding a /yes to confirm the toggle of PVP OR have a toggle time for PVP where you cannot use /pvp again for several minutes after turning it on.
johnnklein wrote:Sounds like a great idea, I also think PVP should be toggled off after death (coughspawncamperscough)I think rules like this might actually make me WANT to play PvP from time to time. What is being proposed will do exactly what is intended: to bring back healthy pvp to those who want it, to add a sense of fair play, and to reduce exploitative battling.
mitchie151 wrote:We should go runescape style and make the world 12,000 x 10,000 with the top 2000 x 10,000 being full PVPI like this.
Spritzo wrote:The Wilderness is pvp in public realms. Private realms would have the option of enabling or disabling pvp.The wilderness was great! I loved battling lights, kress, and of course Kero with his bow.
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