Discuss anything regarding MineRealm Classic here.
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By hippoface
#72402
kingofturves wrote:Personally at some point in the future I probably wouldn't mind a full map wipe eventually as It'll definately wipe clean any remaining duped items. But it isn't needed just yet. There's still plenty of public land outthere, which if it starts getting too far for new players to walk to, the central spawn can be moved or we can start giving new players a starter food kit, maybe some credits or some generous souls can start a soup kitchen for new adventurers (the last one is something I'ld like to implement if I ever get round to building the guildhall near spawn).
Intelli's indicated that saplings could be spawned in, which is certainly easier and realistic as they are a renewable source, unlike glowstone. Fair distribution to all players might be a problem as a monoply could easily occur otherwise. Something to bear in mind. Althourgh all in all a simply and workable solution.
For a map wipe I think once the map onwership starts reaching a certain point, I don't know 50% or more (maybe even higher at 75%?), then we could start entering a different phase. Competition for rarer resources on the otherworld would increase, clay and diamond usage might eventually reach a point when they become scarce. Possible trade wars might trade?
But at this point a full map wipe maybe be more popular, its hard to say.
I definately think the current map will be with us up til atleast the 1st anniversy of survival 3.0 in May.
The trouble with map wipes, full map wipes is once your work is gone, its' gone. Whilst a new map offers fresh opportunities to build it new and to build it better it's also a major put off to build something only to have all your work erased. Part of the appeal of this server is the realm system which as loong as you play guarantees a certain amount of stability and permanence to the effort put in.

As for the biomes that'll happen anyway on the old map just as with previous updates, even old privately owned realms with have their biomes changed (It now snows in Turves ^^).

To summarise I don't mind the idea of a full map wipe and would support one, just not at the moment, maybe later in the future, but probablly much later.
I will be making a soup kitchen.
By repete8
#72450
JUst adding in. Wont a full map wipe include the nether as well. So wouldnt all the glowstone be back. wont that hurt the economy and cause global minerealm chaos.
Just saying :D
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By hippoface
#72452
repete8 wrote:JUst adding in. Wont a full map wipe include the nether as well. So wouldnt all the glowstone be back. wont that hurt the economy and cause global minerealm chaos.
Just saying :D
Intelli said there would never be a map wipe for either map.
By Wxclm
#72654
An idea is if someone was to go on the seed in single player and find out exactly where the jungle biomes would be. Then Intelli might be able to just wipe those public areas. We still get the new additions and at minimal cost to the current land.
By _iBiS_
#72655
Wxclm wrote:An idea is if someone was to go on the seed in single player and find out exactly where the jungle biomes would be. Then Intelli might be able to just wipe those public areas. We still get the new additions and at minimal cost to the current land.
This is a pretty good idea but I am pretty sure with any new updates seeds change for maps. As the current MR map is a non-1.2 generated map it would probably mean that the seed wouldn't be the same.
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By bcbarton
#72658
repete8 wrote:
hippoface wrote:
repete8 wrote:JUst adding in. Wont a full map wipe include the nether as well. So wouldnt all the glowstone be back. wont that hurt the economy and cause global minerealm chaos.
Just saying :D
Intelli said there would never be a map wipe for either map.
I know that, im just saying.
Well heck then, you might as well be speculating on when Intelli's gonna convert survival to creative mode. Which is to say, Never.
long long title how many chars? lets see 123 ok more? yes 60

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