- Wed Dec 28, 2011 4:34 pm
#62243
View of building + pool.jpg (75.57 KiB) Viewed 2371 times
Here's some stuff I did in creative single player. I didn't put much thought into this building's size, shape, or materials, so these could be varied; the main point of my idea is a concept rather than a specific design or appearance. The basic idea is that players spawn in a flying building high above the ground, then drop through a chute to land in a pool of water (the pool would be larger than the chute, to minimize risk of hitting land instead of water). In retrospect, a rectangular building would've worked better than a round one for incorporating the rules hallway and (optionally) the sealed-off trade room--I think this screenshot does an adequate job of showing the concept, however.
A few features to note:
A few features to note:
- Current size is 16x16; it could be scaled up to fill the entire allotted size, if desired.
- Elevated starting position lets new players see much of spawn city as they begin their time in MineRealm.
- Open area around pool allows players to leave the area in whichever direction they choose
- Multiple options for trade room location: built below drop-down chute and separated from chute by glass walls, or built under/around pool and separate from pool by glass ceiling/walls. Either option would fully separate the trade room from the rest of spawn city, and either option would provide trading players with entertainment from spawning players (either seeing them drop down the chute, or seeing them hit the water).
- Multiple options for rule signs: placed on walls wrapping around part of the room (as shown in screenshot), or in a hallway that partly protrudes from the rest of the building.
- Optional walls around drop-down chute could eliminate chance of hitting ground instead of water
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