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#61655
The Spawn Fontaine:

You spawn in the middle of the room, at x0.5 z0.5. The room is symmetric, Lava under the glass-floor, Minerealm Lime Wool, Rules on every wall - you cant miss them:
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"Water Elevator" Exit - New People will read the rules first - Only clever people will find the exit ;)
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Outside:
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schmidtbochum wrote:
  • Exit to every direction
  • Simple Architecture, Symmetric
  • Water elevator to Subway
  • Material: Stone Slaps, Glass - Avoid Rare Materials! No Glowstone!
Last edited by schmidtbochum on Tue Dec 27, 2011 6:28 pm, edited 1 time in total.
#61662
I tried to use several of these suggestions in this concept. The idea is that you spawn right in the water like you used to in alpha SSP (not sure if it still happens as frequently as it used to), surrounded by sand and transitioning to forest or whatever biome you ended up in. I was also aiming to make it as open as possible. /Trade is underground, under the spawning pool glass floor.

I'll have pics of inside of /trade up in a bit.
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#61682
criticism
fritterdonut wrote:My Submission:
Looking from outside in:
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The glass is confusing me. Also, avoid Glowstone:
Emershaan wrote:Using glowstone and loads of rares in it is unnecessary, overdone, and too likely to be done completely tastelessly, not to mention making it look to newbies like this is one of those servers that spawns buttloads of rare blocks.
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eplawsl wrote:I tried to use several of these suggestions in this concept. The idea is that you spawn right in the water like you used to in alpha SSP (not sure if it still happens as frequently as it used to), surrounded by sand and transitioning to forest or whatever biome you ended up in. I was also aiming to make it as open as possible. /Trade is underground, under the spawning pool glass floor.
I'll have pics of inside of /trade up in a bit.
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  • The Signs are too far away
  • It doesnt fit into spawn city
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ImUrDaddy5150 wrote:I made this in CSP. Disreagrd other building there.
Screenshots:
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  • How long does it take to exit it? I think it should be less than 5 seconds!
  • Change your FOV settings!
  • Avoid Glowstone
Last edited by schmidtbochum on Tue Dec 27, 2011 6:39 pm, edited 1 time in total.
#61692
schmidtbochum wrote:Critism
fritterdonut wrote:My Submission:
Looking from outside in:
The glass is confusing me. Also, avoid Glowstone:
Emershaan wrote:Using glowstone and loads of rares in it is unnecessary, overdone, and too likely to be done completely tastelessly, not to mention making it look to newbies like this is one of those servers that spawns buttloads of rare blocks.
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eplawsl wrote:I tried to use several of these suggestions in this concept. The idea is that you spawn right in the water like you used to in alpha SSP (not sure if it still happens as frequently as it used to), surrounded by sand and transitioning to forest or whatever biome you ended up in. I was also aiming to make it as open as possible. /Trade is underground, under the spawning pool glass floor.
I'll have pics of inside of /trade up in a bit.
  • The Signs are too far away
  • It doesnt fit into spawn city
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ImUrDaddy5150 wrote:I made this in CSP. Disreagrd other building there.
Screenshots:
  • How long does it take to exit it? I think it should be less than 5 seconds!
  • Change your FOV settings!
  • Avoid Glowstone
Erm... nowhere does Intelli say you must avoid rare blocks. Besides, my design uses less than 2 stacks of glowstone. Your design looks dark enough to spawn mobs in. Also, your design appears to have no exit.

Also, learn to spell. It's criticism, not critism
#61693
schmidtbochum wrote:
  • How long does it take to exit it? I think it should be less than 5 seconds!
  • Change your FOV settings!
  • Avoid Glowstone
  • It's quite quick, it also gives you a 360 degree exit, so you can quickly go toward your destination, instead of the single way out toward one realm only.
  • No. :3
  • I did not use large quantities of it, I agree too much glowstone is bad, but small quantites is alright, which I used.
#61702
Outer View
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One of the two entrances (they look the same)
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Overhead view of the inside. The inside is mirrored, so there is two of everything at spawn.
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If you just /spawn'd:
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Read the signs on the side:
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A simple view of Trrade (I could switch up the bricks for another material, possibly)
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A trading stall:
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trade room tutorials (read the signs):
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Wow, a lot of pictures here :] If I used too much glowstone, tell me. People seem picky on that subject. Also, If the two paths in spawn looks dumb, one side could be used as some sort of "plaza" or gathering space.
#61704
fritterdonut wrote:[snip]

Erm... nowhere does Intelli say you must avoid rare blocks. Besides, my design uses less than 2 stacks of glowstone. Your design looks dark enough to spawn mobs in. Also, your design appears to have no exit.

Also, learn to spell. It's criticism, not critism
In german it is just "Kritik", therefore I often spell it wrong in english ;)

If it is to dark, you can still add torches. But I think the lava produces enough light

My Design has an exit. 360 Degree. New Players will hopefully read the rules while looking for it. For you again:
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