Discuss anything regarding MineRealm Classic here.
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#36051
Will it be possible to switch channels even when not asked?

And will channels be implemented in the Nether where PvP is already hard to come by.
#36054
Recently PVP has not been hard to come by to be honest.

Back on topic.

How are things like trading going to work between channels? Trading with invisible people seems a bit tricky to me.

Also people could follow you into places that you don't want them to go but you can't see them because they are on another channel. Let's say I quickly open the entrance to my wheat farm to get in but on another channel someone slips through and starts stamping on my wheat. How are these kinds of things going to be dealt with?
#36055
I seem to be in the minority, but I believe this idea is horrible for several reasons.

1) New players will become even more confused. Any given new player will have a one-in-<insert number of channels> chance of actually being able to interact with anyone trying to help them. This will make realm recruitment, guides, escorts, employment and most other player-interactions difficult.

2) This will smother the pvp that multiple spawns is fueling. Combatants can't fight with people that aren't there. Cowards will just swap channels instead of fighting while in the nether. With the current system they at least have to suffer when logging off.

3) Sneakier agitants will grief other players by attempting to suffocate or burn them across channels. Disrupting trades will become laughably easy. You'll never be able to prove anything because you can't prove that they knew what they were doing.

4) The in-game economy will suffer as trading with other players becomes a hassle. People will get tired as they have to (or aren't able to) switch channels because of things like: "No, I'm in the OTHER trade room!" or "Shamps is only open on C1" or "selling diamonds on C2 only!"

5) Exactly how vanilla is watching blocks mysterious apear/disapear right before your eyes.

6) This will increse the rate of moderator burnout. The frustration of having to bounce back and forth will drive some of them away from service.

When people play a multiplayer game it is to achieve the goal of having as much fun as possible with other people. The inconveniences introduced by multi-channeling will sow confusion and impede cooperation. This will reducing the total amount of fun while dividing the community.

I do not believe this is worth the questionable amount of lag reduction multi-channeling might provide.
#36071
Like CirJohn said. All these things would be terrible for the server.

Maybe it will drive away all the n00bs ;D.

I wish 3.0 didn't have as much lag but, without the n00bs spamming the chat and taking up server space the lag would go down anyways.

Eventually people will get so fed up with the system they will quit and it will be great like 2.0 was.
#36082
I like it, but my concern is trading. Would we have to switch servers to trade? I think we should keep the lock mechanisms, and place chests, so they can go into different servers and still trade.
#36084
CirJohn wrote:I seem to be in the minority, but I believe this idea is horrible for several reasons.

1) New players will become even more confused. Any given new player will have a one-in-<insert number of channels> chance of actually being able to interact with anyone trying to help them. This will make realm recruitment, guides, escorts, employment and most other player-interactions difficult.

2) This will smother the pvp that multiple spawns is fueling. Combatants can't fight with people that aren't there. Cowards will just swap channels instead of fighting while in the nether. With the current system they at least have to suffer when logging off.

3) Sneakier agitants will grief other players by attempting to suffocate or burn them across channels. Disrupting trades will become laughably easy. You'll never be able to prove anything because you can't prove that they knew what they were doing.

4) The in-game economy will suffer as trading with other players becomes a hassle. People will get tired as they have to (or aren't able to) switch channels because of things like: "No, I'm in the OTHER trade room!" or "Shamps is only open on C1" or "selling diamonds on C2 only!"

5) Exactly how vanilla is watching blocks mysterious apear/disapear right before your eyes.

6) This will increse the rate of moderator burnout. The frustration of having to bounce back and forth will drive some of them away from service.

When people play a multiplayer game it is to achieve the goal of having as much fun as possible with other people. The inconveniences introduced by multi-channeling will sow confusion and impede cooperation. This will reducing the total amount of fun while dividing the community.

I do not believe this is worth the questionable amount of lag reduction multi-channeling might provide.
I completely agree with you, I hate this idea. Alot.

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