Post any ideas / suggestions for the game servers here.
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By jdankk
#2890
I think he's saying if you decline a war you pay a fee of 1/10 of your total worth. So if a realm had 10 diamonds they would pay 1 diamond.
But the problem with this is that there is no real way to enforce this. The mods and admins are certainly not going to want to search through every chest a realm has to take 1/10 of their total worth. And if you left it up to the realm members to be honest you certainly would not get the full 1/10 percent.
By panthers17nfl
#2895
jdankk wrote:I think he's saying if you decline a war you pay a fee of 1/10 of your total worth. So if a realm had 10 diamonds they would pay 1 diamond.
But the problem with this is that there is no real way to enforce this. The mods and admins are certainly not going to want to search through every chest a realm has to take 1/10 of their total worth. And if you left it up to the realm members to be honest you certainly would not get the full 1/10 percent.
Oh. And like I said, the costs of maintaining an army are taxing enough. This makes it more interesting, as we aren't directly charging them to fight as you would be with this idea. There's no point in programming the Realm Wars plugin if we are just going to discourage everybody from using it. I think that the penalties and rewards of Realm Wars are balanced enough without a war tax.
By mitchie151
#2904
could you make a neutrality system where u could pay the server something like 5 diamonds a week to keep your realm neutral. so that you cant declare war on others and others cant declare war on u?

i think you would have to pay more for neutrality a week depending on the size of your realm

the drawback of this would be the fact you cant earn any WP.
you will probably say this is bad and every realm should be subject to war, but those realms that would want to participate in a war wouldn't be neutral, right?
By panthers17nfl
#2937
mitchie151 wrote:could you make a neutrality system where u could pay the server something like 5 diamonds a week to keep your realm neutral. so that you cant declare war on others and others cant declare war on u?

i think you would have to pay more for neutrality a week depending on the size of your realm

the drawback of this would be the fact you cant earn any WP.
you will probably say this is bad and every realm should be subject to war, but those realms that would want to participate in a war wouldn't be neutral, right?
No, like I said many a time, I'm against having to pay some tax for something. If you want to be "neutral", you surrender from every war imposed on you and suffer the consequences. You shouldn't be offered an easy out, and taxing a system that players are at the same time encouraged to use is what is known as an "Anti-Fun Pattern" (other games use the term alot).

I don't want this safe way out of war as it takes away from the realism the Realm Wars system tries to achieve (realism being used in the most abstract sense of the word, this is Minecraft :P). If you want to be neutral, you keep good relations with other realms, don't be hostile, and try your best to keep alliances mended together. So you work as a REAL peacekeeping force, not a realm that has a few diamonds to spare :[

But again, I like the ideas being tossed around, so thanks for having one to share :)
By panthers17nfl
#2997
Sharingan616 wrote:when will this be implemented?
No-one ever said it would be, it's just my thoughts :P
By jdankk
#2998
My two cents are rather than having Intelli make another plugin, one more controversial than realms, is that realms should collectively draft war contracts outlining: war conduct, when the war ends, what determines winners and losers, what winners gain, what losers lose.

Of course if someone doesn't pay up their loses then we could see about getting a penalty for the realm distributed by server staff.

I'm sure most of the staff would think the less intervention we have to do the better. Especially because once this becomes a plugin it is the staffs responsibility to work it out, where as if players draft the contracts then it becomes their problems.
By panthers17nfl
#3000
The way it's set up though means that very little rests on the staff's shoulders. This way, players declare war, figure out for themselves if they want to be able to destroy each others' belongings, surrender, resolve wars, etc.

I get why you'd want the latter suggestion though. It's very easy to work out on our part: just make a thread section for wars, and players can chat it up there. It's not in any way an idea I'm against, but it's very simplistic. It is essentially two groups of people saying "Hey we're at war! Good luck!" The features of both systems go like this:

War Contract System:
-Very easy to set up and can be implemented almost immediately after I finish writing this thread.
-Makes it so that both realms are in agreement to the war (though as I've stated before, I'm somewhat opposed to this idea)

Realm Wars System:
-Unfortunately sounds very, VERY difficult to program. That is the only hurdle and the only issue I see with it.
-Reduces the amount that the staff need intervene with wars. With Realm Wars, everything is dealt with by the players. Otherwise with a war contract system, the players could complain to the admins of someone being unfair, hax0rz, them not meeting the contract properly, etc, which seems to be the antithesis of what we want.
-Leads to very interesting conflict with acknowledged rewards. The wars can become very "realistic" (I use that word a lot, I'm referring to the depth in which this system can be taken and interpreted).


Again, the sole and standalone problem I see with the Realm Wars is that it is difficult to program. Other than that, I don't see any issues.

But I will add a rudimentary design for a War Contract System to this thread.
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By savesthedazed
#3005
jdankk wrote:My two cents are rather than having Intelli make another plugin, one more controversial than realms, is that realms should collectively draft war contracts outlining: war conduct, when the war ends, what determines winners and losers, what winners gain, what losers lose.

Of course if someone doesn't pay up their loses then we could see about getting a penalty for the realm distributed by server staff.

I'm sure most of the staff would think the less intervention we have to do the better. Especially because once this becomes a plugin it is the staffs responsibility to work it out, where as if players draft the contracts then it becomes their problems.
I agree with this. Let those who want to have a war sort it out between themselves without dragging everyone into a system or plugin that they may aversely affect them for wishing to remain neutral. Don't forget, some of us are here largely just to create.
By panthers17nfl
#3324
Updated a bit and implemented the War Contract system. Check it out for yourself. Also added a flowchart to go along with it. Will be adding one for reference towards the Realm Wars system later.
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