Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
11
65%
No
6
35%
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By cubeguy314
#189659
When the /profile command is executed, the Status indicator appears for banned players. Why not do the same for afk players? The server already tests for afk players when it determines who has immunity during the Mist. Why not add this small feature to the /profile screen?
When a player does /profile of a player who is afk, the Status will state "AFK." If the certain player is not afk, then the status bar will not show at all, just like for non-banned players.

Examples:

Online player who is NOT afk

Online: Yes
Guild: N/A
Achievements: Veteran

Online player who is AFK
Online: Yes
Status: AFK
Guild: N/A
Achievements: Veteran

This AFK status should not interfere with the with Banned status because it is impossible for banned players to be online and afk.
By Bu1ld0g
#189664
Seems kinda pointless to me.

You send a message, they don't reply. That means they are AFK or just don't want to talk to you.....
By Bu1ld0g
#189669
cubeguy314 wrote:Yea, but then people don't have to always ask if someone's afk.
It's just a simple convenience
And you're a fool if you believe this will stop them.
User avatar
By cubeguy314
#189670
Bu1ld0g wrote:
cubeguy314 wrote:Yea, but then people don't have to always ask if someone's afk.
It's just a simple convenience
And you're a fool if you believe this will stop them.
That can be said for almost any other feature we have.

Such as the entire HelpBot auto response system, and the Banned Status indicator that we already have in place.

In fact, we have an automatic response system, yet people still ask where the melon farm is.
We have the rules posted right by the spawn blocks, yet people still break them.
We have an information center with the random teleporter, yet people still ask how to get to public land. The info center even has a big blue sign.

However, once people are introduced to these things, they don't need to ask for them again, for they can access them on their own. Same concept with the AFK status indicator.
By Bu1ld0g
#189671
What use would it be?
You're either AFK or playing. You don't respond to someone because you're either AFK or ignoring them.
Maybe it should also respond with, randomGT is active but just doesn't want to talk to you...
User avatar
By Tee
#189674
Monsieur-Mouette wrote:In my opinion, players who don't show activity should be kicked.

AFK should not be encouraged at all.
Now now, be nice to staff :P
By Bu1ld0g
#189675
Monsieur-Mouette wrote:In my opinion, players who don't show activity should be kicked.

AFK should not be encouraged at all.
A lot of players here would disagree with that.
Gold farms, Iron farms, Slime farms etc...
User avatar
By falareborn
#189677
Bu1ld0g wrote:
Monsieur-Mouette wrote:In my opinion, players who don't show activity should be kicked.

AFK should not be encouraged at all.
A lot of players here would disagree with that.
Gold farms, Iron farms, Slime farms etc...
I actually understand both. On one hand I also don’t like the idea of AFK farming, it’s just not fair to other players, that AFK farmers are getting credits without doing anything for it, where others mine, build and sell for hours to gain their credits.

On the other hand, everyone can setup an AFK farm. So if anyone thinks it’s unfair, set up a farm :)

I do strongly discourage the AFK farming of gather farms. Meaning a farm that clusters mobs, then the owner comes back from AFK, having 100+ mobs to kill. This causes lag and instability of mob spawning rate on the whole server.

Remember that moments where you don’t see a mob for hours? The next moment there are 10 mobs at a time? AFK gather farms are the cause :)

OT: AFK status? Doesn’t have a real use tbh. So you know someone is AFK, now what? That knowledge is kind of useless in my eyes.
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