- Tue Apr 01, 2014 3:55 pm
#186937
If you think "main path" is vague then I don't know what to tell you it's common sense. If there is literally one path going into a realm that is a main path. If you have your realm walled off with multiple entries those are main paths. If your realm is just open there is no main path really, but if you had just a house and trapped the door that would need to be marked since it's a main path. If you had multiple builds well there's not really a main path ect. Do I need to go on with that?
Just because it's under a certain thing doesn't make it vague, I can simply fix that just by adding Q: Are traps allowed? But since I need to explain why it is under portal camping I will. Trap weren't really allowed before and when players started camping portals they started placing traps. So traps were literally hand and hand with portals hence why it's in that location. Eventually Intelli said traps should be allowed in the over-world as well hence the other tidbits that were added. I do agree it need to be moved but that doesn't make it vague.
AegisMN wrote:Marked generally means "Enter at own risk" ect. so I don't see how that's exactly vague. "Guild only" is questionable really. It just means guild only imo not there is a trap here.Rokkrwolf312 wrote: As far as the rules being vague, how so?It was marked. (No requirements of how the traps are supposed to be marked)
There is no definition of "main path".
The "Traps" mentions are under a section about "portal camping".
If you think "main path" is vague then I don't know what to tell you it's common sense. If there is literally one path going into a realm that is a main path. If you have your realm walled off with multiple entries those are main paths. If your realm is just open there is no main path really, but if you had just a house and trapped the door that would need to be marked since it's a main path. If you had multiple builds well there's not really a main path ect. Do I need to go on with that?
Just because it's under a certain thing doesn't make it vague, I can simply fix that just by adding Q: Are traps allowed? But since I need to explain why it is under portal camping I will. Trap weren't really allowed before and when players started camping portals they started placing traps. So traps were literally hand and hand with portals hence why it's in that location. Eventually Intelli said traps should be allowed in the over-world as well hence the other tidbits that were added. I do agree it need to be moved but that doesn't make it vague.
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