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By Rokkrwolf
#186937
AegisMN wrote:
Rokkrwolf312 wrote: As far as the rules being vague, how so?
It was marked. (No requirements of how the traps are supposed to be marked)
There is no definition of "main path".
The "Traps" mentions are under a section about "portal camping".
Marked generally means "Enter at own risk" ect. so I don't see how that's exactly vague. "Guild only" is questionable really. It just means guild only imo not there is a trap here.

If you think "main path" is vague then I don't know what to tell you it's common sense. If there is literally one path going into a realm that is a main path. If you have your realm walled off with multiple entries those are main paths. If your realm is just open there is no main path really, but if you had just a house and trapped the door that would need to be marked since it's a main path. If you had multiple builds well there's not really a main path ect. Do I need to go on with that?

Just because it's under a certain thing doesn't make it vague, I can simply fix that just by adding Q: Are traps allowed? But since I need to explain why it is under portal camping I will. Trap weren't really allowed before and when players started camping portals they started placing traps. So traps were literally hand and hand with portals hence why it's in that location. Eventually Intelli said traps should be allowed in the over-world as well hence the other tidbits that were added. I do agree it need to be moved but that doesn't make it vague.
By AegisMN
#186940
Rokkrwolf312 wrote: Marked generally means "Enter at own risk" ect. so I don't see how that's exactly vague.
Generally? Based on what? Without a clear source to cite, it can easily be vague.
Rokkrwolf312 wrote:
If you think "main path" is vague then I don't know what to tell you it's common sense. If there is literally one path going into a realm that is a main path. If you have your realm walled off with multiple entries those are main paths. If your realm is just open there is no main path really, but if you had just a house and trapped the door that would need to be marked since it's a main path. If you had multiple builds well there's not really a main path ect. Do I need to go on with that?
Perhaps I read too many bills and laws in my real life jobs, but you shouldn't have terms that can be interpreted differently by different people without defining them.
To me, it wasn't a main path because I used it to get animals from the nearby mainland. It's a dead end.
I didn't argue that it could be interpreted as a main path using your definition, but again, that isn't defined beforehand. The main entrance to the realm is from above.
Rokkrwolf312 wrote: Just because it's under a certain thing doesn't make it vague, I can simply fix that just by adding Q: Are traps allowed? But since I need to explain why it is under portal camping I will. Trap weren't really allowed before and when players started camping portals they started placing traps. So traps were literally hand and hand with portals hence why it's in that location. Eventually Intelli said traps should be allowed in the over-world as well hence the other tidbits that were added. I do agree it need to be moved but that doesn't make it vague.
Then fix it. Just because it's not vague to you, with knowledge of the history, doesn't mean it's clear to someone setting up their first trap.
By Eetrab
#186954
AegisMN wrote:
Rokkrwolf312 wrote: Marked generally means "Enter at own risk" ect. so I don't see how that's exactly vague.

Generally? Based on what? Without a clear source to cite, it can easily be vague.

Rokkrwolf312 wrote:
If you think "main path" is vague then I don't know what to tell you it's common sense. If there is literally one path going into a realm that is a main path. If you have your realm walled off with multiple entries those are main paths. If your realm is just open there is no main path really, but if you had just a house and trapped the door that would need to be marked since it's a main path. If you had multiple builds well there's not really a main path ect. Do I need to go on with that?


Perhaps I read too many bills and laws in my real life jobs, but you shouldn't have terms that can be interpreted differently by different people without defining them.
To me, it wasn't a main path because I used it to get animals from the nearby mainland. It's a dead end.
I didn't argue that it could be interpreted as a main path using your definition, but again, that isn't defined beforehand. The main entrance to the realm is from above.

Rokkrwolf312 wrote: Just because it's under a certain thing doesn't make it vague, I can simply fix that just by adding Q: Are traps allowed? But since I need to explain why it is under portal camping I will. Trap weren't really allowed before and when players started camping portals they started placing traps. So traps were literally hand and hand with portals hence why it's in that location. Eventually Intelli said traps should be allowed in the over-world as well hence the other tidbits that were added. I do agree it need to be moved but that doesn't make it vague.

Then fix it. Just because it's not vague to you, with knowledge of the history, doesn't mean it's clear to someone setting up their first trap.


Arguing semantics with the freaking head admin will get you nowhere. And by that I mean no progress will be made. And to define progress, I mean the metaphorical use of heading in a forward direction for a better outcome. And to define that I–do you get the point?

Here's a little quote for you:
"Traps" are allowed to be made. They cannot be built near spawn or off a main path unless marked.
Can you figure out what that means? Do you know what a main path is? Do you know what marking something means? It is not that hard to understand.
By AegisMN
#186965
Eetrab wrote: Arguing semantics with the freaking head admin will get you nowhere. And by that I mean no progress will be made. And to define progress, I mean the metaphorical use of heading in a forward direction for a better outcome. And to define that I–do you get the point?
I'm having a polite conversation, not an argument. One that I hope will make a better and more clear community for all of us. Rokkr has been fair and professional.

Thanks for logging in today.
By OrigamiElephant
#187151
We might need to work something else out. I've messaged him to try and set up a time to be online at the same time, but I haven't heard back.

Is there a way to have a mod just grab my stuff from him and put it in my chest? or just trade with me?
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