Not going to play the rosy-colored glasses here; I joined MineRealm and stuck around over the last year or so because of the very healthy community vibe of friendly chatter, people helping one another out, and all the other systems/coding/plugin/designs that keep down the squabbling and drama that comes outta most PvP/competitive kind of things between people, especially when it comes to PvP/competitive/killing other players on Minecraft servers.
I'm not a confrontational fellow, and I don't like being forced to be involved in one as much as possible. Typing /home or burying myself underground in a private plot (realm) is still not putting down the risk of global pvp knocking on my door anytime I'm not prepared. As Jen says, no matter what folks do to protect themselves, the point that pvp is turned on globally across the server means the chances of people being caught unawares in a PvP fight, being killed, getting angry/frustrated/chat arguments/bickering in global chat/etc is increased. Before this, people didn't have to put any energy at all into worrying about being killed/harassed by other players in the main landscape, the nether and the wild were the only places to be wary of, and those were tolerable 'You choose to enter at your own risk' kind of places.
Going to admit, if the attitude and server atmosphere is going to start leaning towards a 'Well if you don't take the time/effort to be aware of when PvP gets toggled on during the RANDOM red mist events, that's your fault so don't bother us with your complaints it's staying this way', then I'll probably take my leave eventually and be online a lot less often.
But many thanks to pretty much everyone I've ever seen chatting in the chatbox or met in-game for the swell community moments over the last years, that had little to do with fun coming about from PvP/hardcore killing other players, and more to do with really great conversations of light hearted nature in the chatbox; jokes that were funny but didn't cause bickering; and lots of helpful folks and inspiring convos about cool builds, realm projects, relaxed life chatter, etc.
If things are going to stay this way with PvP being forced on everyone at random moments, then there's definitely going to be a lot less of the friendly community spirit that kept me here and playing for the last 1-2 years, and a lot less positive community rapport between players as time goes on, and more PvP incidents/arguments/bad blood/feuds happening because of the global pvp event toggling on/off at random times, even if infrequent.
And good riddance eh, who needs a pacifist canadian named TN-lame-Smith when slaughtering others is so much fun for the rest of us! Wheeee!
jeniansmom wrote:
In my view there is not much difference between a griefer and someone who attacks another player without provocation just to take their stuff, without regard for how it detracts from their victim's enjoyment of the game.
jeniansmom wrote:
But... if you are in the wrong place at the wrong time (which you can't predict other than night is falling) now someone can kill you and take your stuff. Might as well turn off block protection during the mist and allow looting til sunrise.
Increasing the chance for unwanted pvp increases the chance for more hard feelings between players which degrades the feeling of community on the server without doing much to increase the overall survival aspect of the server.