Talk about absolutely anything here!
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By dlgn
#171528
cobaya18 wrote:New biomez yeyz.

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Okay, so that biome looks awesome. This one sucks.
SilentCitizen wrote:Hardened clay mountains...

No, just no.

I realize that they are trying to "improve" the game, but that idea is just dumb. I guess it's just a personal issue when it comes to my opinion, but I haven't liked the look of hardened clay at all.
Personally, I think the best way to "improve" the game would be to put back all the features that were removed in 1.8: mountains outside mountain biomes, different types of forests, proper beaches, and some features that make it so all biomes aren't exactly the same. Remember when we could come across these beauties?
Spoiler:
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~dlgn
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By cobaya18
#171538
What I want the most is a "Village update or NPC Update" I want them to fix village generation and add different villages in all other biomes. And more randomly generated structures.
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By Intelli
#171587
McFattyXXXL wrote:when do they plan on fixing the lighting issues minecraft had since the 1.4 update? and what purpose does this "disco mountain" serve in minecraft? o.O
monkeychunks wrote:The disco mountain biome is ugly. How can anyone build anything on a platform of hardened clay. There are so many better biomes they could have added... Why this?
SilentCitizen wrote:Hardened clay mountains...

No, just no.

I realize that they are trying to "improve" the game, but that idea is just dumb. I guess it's just a personal issue when it comes to my opinion, but I haven't liked the look of hardened clay at all.
You guys are just lame. Also, hardened clay looks awesome.
By DragonSlayer155
#171601
Intelli wrote:
McFattyXXXL wrote:when do they plan on fixing the lighting issues minecraft had since the 1.4 update? and what purpose does this "disco mountain" serve in minecraft? o.O
monkeychunks wrote:The disco mountain biome is ugly. How can anyone build anything on a platform of hardened clay. There are so many better biomes they could have added... Why this?
SilentCitizen wrote:Hardened clay mountains...

No, just no.

I realize that they are trying to "improve" the game, but that idea is just dumb. I guess it's just a personal issue when it comes to my opinion, but I haven't liked the look of hardened clay at all.
You guys are just lame. Also, hardened clay looks awesome.
<--- not lame.
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By TechnoProdigy
#171619
I think it looks weird, but meh.

Also, Habbcraw, I don't think you should have that advertisement in your sig. I'm surprised Intelli didn't notice it.
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By cobaya18
#172133
Cliffs!

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By Roobean
#173417
Biome Update Info!
Spoiler:
Jens Bergensten wrote:Hey hey!

I thought it was time I gave you an update on the world generator changes we’ve been working on. The last time we did any major changes to the generator was back in March 2012, when the jungle biome was added.

In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. The biome is also used to determine how hilly it should be, although this is a technical solution because biomes are generated before the elevation (the old generator created the elevation first, and decided on biomes based on elevation).

One reason why we rarely do changes to the world generator is because every little change off-sets the world seed and causes noticeable borders between new and old terrain. A lot of people don’t mind about these borders, but we still want to avoid creating them. So, in order to avoid needing to change the world generator again in the nearest future, we try to do as many changes now as possible.

There have been three main problems we have wanted to address:

Too large oceans
Too uneven/random biome placement
Not enough variation
The solution to these problems have been,

Tweaks to add more islands and checks to avoid huge oceans
Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)
We’ve added a whole bunch of new biomes…
… and most biomes have uncommon/rare variations that you may run into
We’ve also added a bunch of new terrain features, such as new flowers and trees
We’re not done yet, but here’s something to give you an idea of what has happened (click on the images for full resolution):
Map Scale: 1638 x 12288 blocks

Old 1.6:

Image

New 1.7:

Image


Source: https://mojang.com/2013/08/minecraft-world-generator-update/
By Eetrab
#173455
Roobean wrote:Biome Update Info!
Spoiler:
Jens Bergensten wrote:Hey hey!

I thought it was time I gave you an update on the world generator changes we’ve been working on. The last time we did any major changes to the generator was back in March 2012, when the jungle biome was added.

In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. The biome is also used to determine how hilly it should be, although this is a technical solution because biomes are generated before the elevation (the old generator created the elevation first, and decided on biomes based on elevation).

One reason why we rarely do changes to the world generator is because every little change off-sets the world seed and causes noticeable borders between new and old terrain. A lot of people don’t mind about these borders, but we still want to avoid creating them. So, in order to avoid needing to change the world generator again in the nearest future, we try to do as many changes now as possible.

There have been three main problems we have wanted to address:

Too large oceans
Too uneven/random biome placement
Not enough variation
The solution to these problems have been,

Tweaks to add more islands and checks to avoid huge oceans
Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)
We’ve added a whole bunch of new biomes…
… and most biomes have uncommon/rare variations that you may run into
We’ve also added a bunch of new terrain features, such as new flowers and trees
We’re not done yet, but here’s something to give you an idea of what has happened (click on the images for full resolution):
Map Scale: 1638 x 12288 blocks

Old 1.6:

Image

New 1.7:

Image


Source: https://mojang.com/2013/08/minecraft-world-generator-update/
Looks like someone found a plug somewhere deep in the ocean and pulled it.
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By cobaya18
#173470
Fixed. Removed all the mini islands from the oceans to make them look larger.

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long long title how many chars? lets see 123 ok more? yes 60

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