- Sat Jul 06, 2013 3:48 pm
#167921
Intelli already makes changes to how mobs spawn and despawn to deal with lag as needed.
I propose that a per realm mob limit is reinstated, but at the same time the passive mob cap be raised enough to allow for at least the possibility of animals spawning in previously generated chunks. The limit per realm would still act to control overpopulation of passives on the server.
According to the wiki the default cap for passive mobs is 10. I don't fully understand how it all works, but it seems that because of all the captive animals on the server there is virtually no chance of passives spawning. I would like to see it raised enough to allow for still rare, but at least possible spawning of passive mobs. If that means a stricter mob limit than the 100 we had before, I'd be ok with that.
I propose that a per realm mob limit is reinstated, but at the same time the passive mob cap be raised enough to allow for at least the possibility of animals spawning in previously generated chunks. The limit per realm would still act to control overpopulation of passives on the server.
According to the wiki the default cap for passive mobs is 10. I don't fully understand how it all works, but it seems that because of all the captive animals on the server there is virtually no chance of passives spawning. I would like to see it raised enough to allow for still rare, but at least possible spawning of passive mobs. If that means a stricter mob limit than the 100 we had before, I'd be ok with that.