Discuss anything regarding MineRealm Classic here.
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Do you think this idea should be implemented?

Yes
8
33%
No
16
67%
With some major changes
No votes
0%
By eah
#167458
Intelli can't allocate enough of his time to manage vanilla minerealm. In what universe will he have enough time for a large FTB server?

1. As far as I'm aware, mods in FTB use "Forge" (I'm thinking that's an API that plugs into minecraft). Also as far as I'm aware, Forge is basically an alternative to Bukkit (which is an API hooking into minecraft). If Intelli were to take up this project, it'd be like 20 times more work than he's already doing. CoreProtect does not work with forge. MineRealmSurvival does not work with forge. So what's left? In order for Intelli to develop his own economy and grief protection mods, he would need to learn a whole new lingo and probably rewrite them entirely.

2. FTB includes more mods than Intelli can handle. I think Intelli prefers not to get in that mess. He would need to keep track of all the mod updates and update his own plugins accordingly. Furthermore, large FTB servers lag because... well, they're FTB servers. Some of the mods are ridiculously heavy on resources. Intelli would need to go into each and every mod and modify them.

I like FTB and Tekkit, but I've always found myself coming back to vanilla. Why? I think these modpacks really aren't a good mixture of mods. Each mod is coming from a different source and each adds a new feel to the game. Putting them together is like going to the market, buying a bunch of random foods, and then mixing them in a blender expecting a delicious milkshake. Plus, FTB and Tekkit are much more limited in playtime value than vanilla. Once you have all of the automation, you stop playing. In vanilla, you're consumed in the great famine of variety. There are few things to do and few blocks to build with and in an ironic way, that's what makes minecraft great.
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By cobaya18
#167464
I havent seen anyone post this.

Two words.
Spoiler:
Server Upkeep
It involves paying each month a fee of 200$ I think at least. A lot of people would have to donate if they want this.
By SuperCreeper007
#167523
About server upkeep and costs like that, which in my opinion is the pressing matter here, Intelli generates most of his revenue from ads, not donations, unless I'm mistaken. If FTB will attract more players, this would be beneficial to him. Otherwise, it wouldn't :/. Which is why it will cost more to get started and advertise more on FTB server sites, but might end up earning much more money and might even help Minerealm in general, vanilla or ftb :).

About each mod giving the game a different feel, I can say from my experience that I love the fact that there are multiple mods. They have been created to work with one another, for example Industrial Craft power (EU) is converted into Buildcraft Power (MJ) through electrical engines, which allow you to cable power from your energy source into engines and pump out MJ :). That's just one example, there are many ways these mods work together to make the game much better than if you just dowloaded one of these mods.


The whole point of this suggestion is that just how minerealm is so unique in its complete legitness (which is why tons of people with goodbye posts come back a year later or so saying how they couldn't find another server), I wanted there to be a server like that for Feed The Beast minecraft, because I'm sure that just like it's vanilla counterpart it would attract tons of people, especially since I don't think there's a SINGLE ftb server that's completely legit (at least one that's easy to find). There are a few servers with no plugins at all, so technically they are legit, but then it's very easy for people to dupe and of course grief. A server with the perfect balance, just one custom plugin that takes care of economy and land protection, along with some other plugin for grief protection, would be very unique and appealing to new players who are looking for an ftb server like this. This would increase the amount of money Intelli makes in general (hopefully). That was my logic anyway, just in case it wasn't clear.
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By TechnoProdigy
#167527
SuperCreeper007 wrote:About server upkeep and costs like that, which in my opinion is the pressing matter here, Intelli generates most of his revenue from ads, not donations, unless I'm mistaken.
You are.

The money he gets from ads (going off the two financial reports he posted) is ~$40 a month. Whereas donations were a few hundred a month.
By stevenw17504
#167528
Tekkit and Feed the Beast are very hard on the in-game environment. You know what the map looks like now, and that's vanilla. Imagine two years of quarries on a finite map. *Ugh* A FTB map would, by necessity, have to be reset often. Don't get me wrong, I have had a lot of fun with Tekkit and FTB, but that has been on small servers I share with a few friends. I just can't see a high traffic server like Minerealm managing it very well.
By SuperCreeper007
#167535
TechnoProdigy wrote:
SuperCreeper007 wrote:About server upkeep and costs like that, which in my opinion is the pressing matter here, Intelli generates most of his revenue from ads, not donations, unless I'm mistaken.
You are.

The money he gets from ads (going off the two financial reports he posted) is ~$40 a month. Whereas donations were a few hundred a month.
stevenw17504 wrote:Tekkit and Feed the Beast are very hard on the in-game environment. You know what the map looks like now, and that's vanilla. Imagine two years of quarries on a finite map. *Ugh* A FTB map would, by necessity, have to be reset often. Don't get me wrong, I have had a lot of fun with Tekkit and FTB, but that has been on small servers I share with a few friends. I just can't see a high traffic server like Minerealm managing it very well.
:o I thought ads would generate more money... If more money is actually coming from donors than ads, that's all the more reason to have donor benefits (only in feed the beast), and as a response to what steven said let me just list all the things (that I know of) that cause problems in feed the beast servers:

-quarries creating lag due to chunks being forced to load
-quarries ruining the environment (as steven said)
-chunkloaders created by players forcing the whole server to constantly load their chunks
-items being able to dupe such as arcane worktables or automatic crafting tables
-mystcraft ages causing lag
-people using mining turtle computers as quarries

All these problems can be addressed, first of which being the quarries/chunkloaders. I think that this is one of the cases where we have a donator benefit, something like 1 quarry per donator? A few systems I can think of right now might be to just block quarries from activating unless placed by a donator, and limit this placement to 1. Or another way would be to only let them craft 1 quarry. Of course the environment around spawn will become terraformed soon enough, but this will happen regardless, vanilla or feed the beast. Same with mystcraft ages and turtle computers, limit them to donors. Of course, someone could sell their quarries/turtles, but the system for making sure they could only have 1 is up to staff and admittedly will create some coding problems for Intelli :/

And even though most servers ban items due to their ability to dupe, their are easy fixes for this that most server operators ignore and can be easily found just by searching for them :3.
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By dlgn
#167536
One big problem with it is that, as I said before, it would draw players away from the main server, causing the economy to decay and the map to get covered in nub-huts while development of cities, towns, etc. drops greatly. No matter how awesome FTB may be, that isn't a risk that I feel is worth taking.

~dlgn
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By bleush38p
#167559
Everyone here has made very valid points, so I'll put my quick two cents in.
FTB=LAG, generally in the form of active entities and loaded chunks FTB is not actually designed for multiplayer. The amount of lag for one person's "base" is enormous. The amount of lag generated by 200 people is unconveyable. For example, if ONE PIECE of pipe is in a loaded chunk, all of the chunks that the pipe continues into would be loaded as well. Item transport pipes can contain hundreds of item entities. If Intelli wanted the server to run consistently with 0 lag, it would have to be designed to withstand all chunks being loaded, to be safe, and all associated entities. If you want to learn more about the huge amounts of lag associated with FTB, generikb did a video with some "lagbusting" on the mindcrack FTB server.
By SuperCreeper007
#167563
bleush38p wrote:Everyone here has made very valid points, so I'll put my quick two cents in.
FTB=LAG, generally in the form of active entities and loaded chunks FTB is not actually designed for multiplayer. The amount of lag for one person's "base" is enormous. The amount of lag generated by 200 people is unconveyable. For example, if ONE PIECE of pipe is in a loaded chunk, all of the chunks that the pipe continues into would be loaded as well. Item transport pipes can contain hundreds of item entities. If Intelli wanted the server to run consistently with 0 lag, it would have to be designed to withstand all chunks being loaded, to be safe, and all associated entities. If you want to learn more about the huge amounts of lag associated with FTB, generikb did a video with some "lagbusting" on the mindcrack FTB server.
Well....he also pointed out a solution in the video...

To those of you who didn't watch it, what was causing most of the lag is that they had set up a system where they were producing large quantities of fuel in a central location, and where piping that out to everyone's plots. A mod called ChickenChunks was constantly loading and unloading the chunks associated with the pipes in order to keep the fuel moving, and was doing so every minute.

To remove the lag, they simply modified chicken chunks to make it happen only once every 15 minutes. However, most servers will actually just disable chicken chunks completely. As you can see in the video, with that limitation on, the server was basically lag-free, though to be fair there might have been only one person on at the time. In my experience, however, servers are generally completely lag-free, with only a small amount of block lag in some cases. Of course, some small servers do the trade off of having small amounts of general lag and large amounts of block lag, but I've seen plenty with neither, with well over 200 people.

I don't think lag is an issue at all. I expected it to be, but I've been looking at tons of different ftb servers, and even the small ones have minimal lag IF they disable chickenchunks and xycraft tanks (which can be easily replaced wth railcraft tanks). Many have less block lag than the occasional spike on minerealm.

EDIT: To reduce the amount of lag in an ftb server, I heard that it's mostly dependent on the CPU, so most of the servers I've seen might be just hosted on sites that offer servers with good CPU's, but in any case I'm not even close to an expert on running a server >.>. I know that it will cost extra for Intelli to dedicate another CPU to FTB if that's what has to be done, and that might bring up the donator benefit issue for more resources for Intelli to be able to do so.
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