Discuss anything regarding MineRealm Classic here.
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#15642
Yes, you heard right. The half-strategy half-guessing board game that everyone forgot about is here on Classic!

The rules are as follows:
  • -Set up your pieces on the four rows closest your side. The goal of the game is to protect your flag. If your enemy captures your flag, you lose.
    -The Flag cannot move and cannot attack / kill anything.
    -Spy (S) is a unit allotted 1 to each side. It can kill Marshals if it attacks / is attacked by one.
    -Bomb (B) is a unit allotted 6 to each side. It cannot move or attack, but kills any unit that tries to attack it (other than Miners).
    -Marshal (1) is a unit allotted 1 to each side. It moves 1 space per turn at maximum. It can kill any unit other than Spies and Bombs. THIS GOES FOR EVERY UNIT: If a unit attacks a unit of the same type, they both die.
    -General (2) is a unit allotted 1 to each side. It can S, B, and any # >2.
    -Colonel (3) is allotted 2 to each side. Same rules as general, respective number. They are also known for having awesome hats.
    -Major (4) 3 per side.
    -Captain (5) 4 per side.
    -Lieutenant (6) 4 per side.
    -Sergeant (7) 4 per side.
    -Miner (8) 5 per side. Can kill bombs.
    -Scout (9) 8 per side. Can move as many blocks as he wants in any direction.
Protips:
  • -Don't reveal your powerful units too early. Scouts are good in this sense for... scouting.
    -When building the Stratego piece again in another tile to "move" it, make sure you build the identification block last so the other player doesn't see.
    -Units cannot move diagonally.
    -Units cannot move through the lakes in the middle. This makes for annoying obstacles and incredible bottlenecking.
long long title how many chars? lets see 123 ok more? yes 60

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