Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
7
17%
No
35
83%
#148844
I would like to throw in my 2¢.

#1:
Well, I would support it as an alternative to the current credit sink. I have always thought that the 10K credit price on realms as being the great equalizer. Realms have diamonds which are not a renewable resorce. This, along with other materials contained therin, not only sets a price for the realm, it largely sets the price of everything else (in a general way, trading usually lowers prices as it increases supply in the market - yep I have taken a few economics courses). Removing the credit sink and making disbanded/"re-public-ed" (IDK the term, the rules say "sell back to the government") give you only 5k credits seems like an even trade off to me. I think it is unneccessary to change the current credit sink to a new one though (I DO see it's worth and think we should have such a system in place).

#2:
No, for all/most of the reasons stated.

#3/4:
Legitness (look, I coined a term, not) is largely set by the community, IMO. We can have rules and say we are legit but WE ARE NOT unless we follow those rules. I have heard people say Intelli/Rokkr and even staff have no accountability and can spawn items. I have heard people complain that rollbacks make the server not legit.
I refuse to get into that argument. We all make the server legit or not by following or not following the rules: X-ray gets you stuff you shouldn't be able to get easly = not legit. Duping (fixed except for rollbacks which I do support limited use of) gets you stuff that did not exist on the map = not legit.
TP-ing and /spawn (and even trade) can be used without compromising legitness. It can also be abused to make the server less legit. We all need to approach the "tools" as things that should not be abused as such and use alternatives when appropriate (nether is always a shorter walk). I think the current TPs are ok. Mabe limit the number of time /spawn can be used in a 30 min period?

just my 2¢
#148859
3# NOPE,NOPE, NOPE, this would only starve the pockets of like everyone, I use spawn like what, 5-10 times a session. And I'm a vet and my pocket only hovers at the 20-30k mark I'm not going to pay 500cr to use /spawn nor /home.
#148907
I only agree with number 2, and only if it were nerfed much more. Add 300 credits to the purchase of land per realm? Would make more sense to me, seeing as it's to limit giant land owners and wouldn't be a huge sink in the first place, and once you have 50 realms then it'll affect you. Also, it wouldn't annoy people with large projects, the effect is relatively small until you reach 36 realms or so. Otherwise, no.
By Eetrab
#148909
No! Think of us poor folk, making a living off of clever melon marketing.

We don't deserve this kind of punishment. We will be forced to work in slavery under the commanding rule of the richer class, their ever increasing influence over the community will eventually turn the server to anarchy.

Do you want to be known of the instigator of an anarchic movement in the community?

In all seriousness, no.
#148915
1, 3, 4... No.
Other people have stated the reasons already.
As for suggestion 2, you might be onto something but the suggestion as it stands is terrible!


I reworked suggestion 2, see what you think:

First 10 realms cost 10k as normal, then your 11th realm costs... 11k!
Your 12th realm will cost 12k, 13k for your 13th and so on.
Now rather than simply punishing players for acquiring large amounts of land we are effectively 'taxing' the high rollers and enforcing a little more fairness for the players who are struggling.

Another separate idea along the same lines; If you are purchasing a realm which is adjacent to a realm you already own, there is no price difference, however, the further away a realm is from the general centrepoint of your existing realms; the more you will pay! THIS will not hinder a player trying to create a large build or city, but will make it more costly for a player who is just buying random realms and not using them. To be honest I don't know if anybody actually does that, but there seems to be a lot of moaning about it :p


In both systems, P2P realm sales would work the same as trade; you buy/sell for as much as you are prepared to.


And perhaps these extra credits being returned to the server could be trickled back into the community with some kinds of incentives... for instance: monthly build competitions, small scale lotteries, random giveaways?

I personally would like to see something like this happening but this is just a bare bones idea and it still needs some meat. Any suggestions are more than welcome, apologies if it seems like I'm trying to hijack the thread... just got carried away :D
#148942
I like the idea of realms costing more based on how far away they are from your current realms.

Rather than having one static 'center' realm I would make the system look from the closest realm you own and base the new price off of that. Add 1k for every 50 block distance (take euclidean and just round down) to get your new price.

That way the first realm you buy that is far away from your current realms will be pricey but all the realms you buy after that will cost 10k because you already bought the pricey realm at that location.

Edit: And you would also always get 9k (or maybe 5k :P) back regardless of what you payed for the realm.
By Soul K
#148944
#1 - Yes
#2 - Yes if capped to say 25-50k a realm rather then 250k.
#3 - Yes, as it shouldve been something already implemented long ago. Of course maybe not so much around 100 credits would be better.
#4 - No, but give /trade a cost as well but not so much something even as low as 10 credits to travel to trade but not to return to your spot you used it.

Yes alot of ppl will cringe at anything taking away/making them spend more but they are valid gold sink ideas and everyone knows weather they want to admit it or not Minerealm could use a more expanded gold sink system.

Not one that makes players go bankrupt of course but does make them think how to use those credits more wisely.
Intelli wrote:Weak. I say we just remove all warp commands and get it over with.
How about credits to buy usage of the commands? :P
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By dlgn
#148946
How about credits to buy Intelli's love! :D
#148981
BSGSamuel wrote:[Article the 1st]The suggestion was more about the concept of increased realm prices based on the number of realms rather than the exact price.

[Article the 2nd]
In suggestion 3, you could abuse /kill in combination with enderchests to get to spawn for free which is why a /home as deathpoint would be necessary.

[Article the 3rd]
...also like I said before, I don't mind MineRealm not being vanilla, it's the way /trade can be abused to transport items across the map instantly which doesn't feel right...
...just moved 10000 blocks within 30 seconds without either player needing to have their /home at the given location. Enabling fly-mode and using that to transport the items would be more 'legit' than this.
[Article the 1st]
Excactly, and all it does is screw with the baseline of a realm costing 10,000 credits, which plays havoc with pricing when it comes to player to player sales. It also mutilates current ownership values. Exactly by what amount it changes doesn't matter.

[Article the 2nd]
Better idea. Let's assign a cost to /kill instead of /home.

[Article the 3rd] This is the thing I read that triggered my rant reflex.
Firstly, MineRealm is NOT vanilla. It's semi-vanilla at best, neopolitan at it's worst. That established... I know how to use /trade to move a large amount of items across the map immediately. I've used it when moving. Do you know what happens when you remove this idea? We get to walk a few thousand blocks into the wilderness, where there is no subway running. I'm not saying is bad, I'm just saying it's massively annoying, and the slight bit of strawberry removing this time consuming desert wandering adds to the server is worth it.

If you compare how "non-legit" this is to other features, you start to realize it's insignificant. You can't detonate TNT. Creepers are nothing more than painful shockwaves. Mobs don't spawn at the usual rates. I can't go tear apart a house just because I dislike the type of wood it was built with... and I'll freely admit that that exact thought has crossed my mind. I hate houses made of just ONE type of wood. Seeing where I'm going with this?

Enabling Flymode is more legit? If this were Creative, yes, it would be. As it is, it's a mod. In all honesty, it's no more or less legit than any other plug-in. However, if you think it's MORE legit, by all means, go suggest allowing Flymods, and the removal of /trade due to "Items transportation reasons".

Also, I caught this as I scrolled.
gallinka wrote:...people say Intelli/Rokkr and even staff have no accountability and can spawn items... not getting into that argument...
There is no argument. These people are just ignorant jealous savages.

I don't think I missed anything that I care about... g'day to you sir.
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