I'm sure I saw the phrase crushed granola somewhere when I was leafing through this thread...
BSGSamuel wrote:...There may be some flaws in the presented suggestions, please point them out...
This is the only thing I read.
Suggestion 1: I like this idea. All it does is make buying realms more painful if you buy them at random, meaning that it'll force you to think about the buy more. Really, it's not a setback, unless you're the type of person who likes to move entirely every couple of weeks/month.
Suggestion 2: This idea has a series of crippling flaws. The first is that new players are screwed over, as realms rapidly go from paying 100k for 10 realms to 275k. This is neither necessary nor reasonable to any of the players who aren't multimillionaires, and a vast majority of the players aren't.
The second complication is that it means anyone building something large, requiring multiple realms, is now paying far more than they might with the current system.
These are both compounded by the fact that the value of realms would be a nightmare to calculate in player to player sales with this idea, as every realm has a base value of 5,000, even though you might have paid 40,000 for a realm that is god knows how far from Spawn.
This won't make Spawn realms more spread out either, because if they are exponentially priced for richer players, they'll still buy them, just to resell for insane prices. Of course, this can go either way, and this prediction could be entirely wrong.
Suggestion 3: Interesting idea, and one I'm not entirely against, though it should be cut to 50-100 credits. /spawn is used heavily, and this would still pull credits out of circulation without gouging players, particularly, again, new players.
BSGSamuel wrote:This suggestion would also have to include /home becoming your 'death spawn point' so that people can't abuse /kill to get to spawn.
Yes, because showing up at spawn with no items, when you can't /home for a few minutes anyways, is totally a way around everything.
Oh, and PvP just gets more price tacked on in addition to potentially lost armor/weapons/potions/mice/etc. Adding a fee to /home is pointless and unnecessary.
Suggestion 4: This isn't a credit sink, and realms/protections/option to toggle PvP/credits/credit sinks aren't exactly vanilla either. Doing away with something that makes moving or helping another player easier is pointless. It's also worth mentioning that /trade is only exploitable in the form of having somewhere to dump cobble when you're digging, or trying to offload materials as you mine/X-Ray so you don't get bogged down.