Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
7
17%
No
35
83%
By BSGSamuel
#148514
This post contains a couple of suggestions, making the poll completely invalid. I just want to see the community's reaction to them. The main theme will be introducing credit sinks to minerealm in order to combat the accumulation of credits.

Suggestion 1: Reduce credits returned after selling realm back to server
Currently players receive 9k credits (of 10k they spent) when they sell their realm back to the server. I suggest lowering this amount to 5k credits. This will also make people think a little harder before buying a realm they don't really need.

This will also affect people who's realms disband, they will get fewer credits back. I don't know whether this would be considered unfair, if so, just leave the return on disbanding at 90% (but that may become abusable though).

Suggestion 2: Increase realm price based on number of owned realms
I'm pretty sure this has been suggested before but here it is again anyway...

Realms cost 10k at the moment and a lot of players have gathered a large number of realms, a lot of which they never build on or even visit. To combat people hoarding realms I suggest the price of realms increases depending on the number of realms you already own. For example, your first realm will cost 5k, the second 10k and everyone after that will also add 5k to the price.

The height of the increase could be lower ofcourse, this is just an example. This way your 50th realm would cost about 250k credits (although this is what people spend on spawn realms so I don't really see a problem).

Another advantage is that this would change the way people think about acquiring a spawn realm which is going to disband. Currently the realm wil cost 10k and whoever buys it has just earned him/herself a good 100k at least for typing in a command quickly. This is a bit of a ridiculous situation in my opinion and quite unfair. If realm prices were based on the number of realms you own the veteran players would be paying much more for the disbanding spawn realm and might think twice before actually going for it. It will also give newer players a better chance at getting a realm close to spawn as there will probably be fewer veterans contesting.

It would be hard to implement this in the current setup as a lot of people already have lots of realms and all of a sudden the price would bump up to massive amounts. It's still an interesting thought though.

Suggestion 3: /spawn costs credits
In vanilla minecraft you have one spawn point, which is where you originally spawn until you sleep in a bed after which it is the bed you slept in last. In MineRealm we have two spawn points, /spawn and /home. I don't think removing /spawn is an option but you could make using /spawn less atractive by making it cost 500 credits (maybe less, idk).

This way there will be less hopping back and forth between /home and /spawn and abusing that for transporting materials, etc. This suggestion would also have to include /home becoming your 'death spawn point' so that people can't abuse /kill to get to spawn.

You may ask, but what if I want to meet up with someone :( ? Well, you walk, just like in vanilla minecraft, or use the subway, or use the nether, or just pay the fee for /spawn.

Suggestion 4: Leaving /trade puts you at /home
This has also been suggested before but here it is again...

Currently leaving /trade with /trade puts you back at the exact location where you were before. This is great for transporting DC's worth of items from one place to another (with 2 people) without having to change your /home location but it is a bit cheaty. I suggest that leaving /trade always puts you at your /home location.



And that's all for now...
I'd appreciate it if this didn't turn into a massive flame or moaning session. There may be some flaws in the presented suggestions, please point them out and make improvements. Don't see this as a serious suggestion thread, more of a thought experiment.
#148516
I absolutely love suggestion 2. I personally think it's one of the greatest ideas to hit these forums. Why do I think this? The rich will find it harder to get richer by vulturing spawn realms. The poor would be able to get some realms that people may recognise. The only issue with this idea is newbs making an absolute mess of any spawn realms they get their hands on.

And yes, 90% return is also abusable. Why is it abusable? Dig up all the diamonds, gold and iron in a realm, sell the realm back to public. ???? PROFIT.

/spawn costing credits is a bit controversial. I personally believe that newbies should be exempt from this charge whilst they have the green plus. That way they can more easily find their comrades and go about their newbie discovery of Minerealm without extra issues. Neat idea to prevent vulturing of public realms for diamonds to mine, though. *Yes, I am guilty of this crime*

I disagree with suggestion 4, though. I see your point with this suggestion, but having to go back to home if it was just an honest "Oh I've found diamonds! Lets sell them." would be infuriating for a large portion of the player base.

So, my own little poll vote:

Sug. 1 Yes.
Sug. 2 Yes.
Sug. 3 Yes, but have suggested better implementation
Sug. 4 No.
#148531
This is the second time writing this, I wrote it once and it didn't post, so this is a somewhat shorter version of what I can remember typing the first time around. Please excuse typos and grammatical errors, this version was rushed, the first time I wrote it took around half an hour.

As requested an explanation to my no's.

Suggestion 1:

I understand the logic behind this suggestion to take more credits out of circulation. If someone owns 20 realms they have worked for those realms. If they decide to move to a new area of the map to be closer to a friend, a guild or just for a change of scenery when they arrive at the new area they would only be able to afford 10 realms. So the work they put in to buying those 20 realms was wasted.

Suggestion 2:

This suggestion would be the end of private major projects, lets take my project for example 121 realms currently would cost 1,210,000 credits which is still a lot of credits, with this proposed suggestion that would increase to 251,690,000 credits which is an astronomical increase.

You mention about how someones 50th realm would cost 250k and that is not a problem as people are willing to spend more than this on a spawn realm, yes a 250k one off payment for a spawn realm is worth it, but to get the initial 49 realms to even be able to purchase the 50th would take somewhere in the region of 6,000,000 credits.

New players do not deserve a better chance than veterans at getting spawn realms, in fact it should be quite the opposite. If a new player joins and earns 5k, when a spawn realm disbands the can buy it and sell it for anywhere up to 500k. Whereas everyone else on the server has worked hard to buy their realms this player can walk out and buy 50 with no effort involved.
If they wanted to they could sell the spawn realm and repeatedly buy and sell spawn realms that disband, they would only pay 5k for each realm as each time they sell one their amount of realms becomes 0 again.

Suggestion 3:

I just see no reason for this.

Suggestion 4:

This has happened to many of us, we are out mining away from our /home and we have forgotten to bring our fortune pick or have run out of torches, you then ask a friend to bring one to trade and you continue mining. This is just a convenience and a convenience that doesn't need to be taken away.

Also if you are at a friends realm helping them build at the other side of the map and you need a specific tool or item, you then choose to buy it from someone you go to trade buy the item and when you /trade to leave you end up at home and potentially face walking 1000's of blocks to return to your friends realm where you were helping them, or even worse unable to return as you don't remember the coordinates and they aren't online.
#148533
No :( I just think this makes things more unfair. It is hard enough to deal with the new updates taking place. Plus, the people who have like 400 some realms -points to redkiller123- If it cost more and more. How would he help expand his guild's realm space.
1. No
2. NO
3. NO
4. Yeeeeeeee.... No

Also, then you will see people terraforming land space or mountains every day just to get the credits they need. We already see enough of that :P
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