Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
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69%
No
26
31%
#137332
kroxic wrote:
Intelli wrote:Rejected based on the current poll results.

Image

However, we're still going to further review this and see what the best course of action regarding this is, as a fairly good chunk of players are interested in some type of expansion.

However, this is going to take some time. Even if this was accepted, there's a ton of other accepted suggestions that need to be implemented first.
I offer my hand in writing some classes for you if you need help.

Just tell me what you need and I can make it happen

(java developer by profession not by hobby)
Maybe we could have the ability to apply for such a position just like moderators? Intelli's decision though. I completely understand if he wishes to code everything himself.
#137776
From the perspective of a new player who has sunk some bulk hours into MineRealm over the last week, these are my thoughts:

1) Land is available. I happened to drop on the very edge of the map, right between OrigamiElephant and the sea. Being my first multiplayer server (and less than a week's exposure to Minecraft) I kinda just found a promising looking area and started work. I had no concept of what realms where at that point; how big they were; how to locate and define their edges; etc. I now own three or four adjacent realms though, and have a good 6-8 others around me that are available. There are some cobblestone monstrosities in the background but I've just hidden them as far as possible by terraforming up against them to the borders of my realms.

2) Resources can be scarce. There was one tree within a 5 minute walk in any direction from my chosen base. OrigamiElephant has heaps on his realms, but they're just that - private realms. I chopped that one tree, cultivated saplings and started re-greening the area. I now have all varieties through wandering further afield and trading. This was probably the major frustration I had in settling there ... I had difficulty finding the most basic of resources.

3) Travel is clumbsy. Yes it's a vanilla server and everything is built not spawned, but why not have 'government funded' assistance with resources for public projects like the subway system? There is a 10% tax applied to all trades so the logic is there that this 'revenue generated' should be fed back into MineRealm as government spending. Taxes aren't just banked; they are (supposed to be) used for the public good. Items don't need to be spawned in - just give the 'government' (Intelli; staff; designated individual; whoever it may be) the tax income from trades to spend in public trade acquiring supplies for public works.

It's the third point that I have probably found most frustrating. There are some brilliant creations in MineRealms, but it requires a bulk investment of time to get around and see them all. I haven't investigated Nether travel yet so will need to do that, but an extensive tax-revenue funded subway system would likely be the best answer - and is analogous to what would exist in a real-life equivalent of the MineRealm world.
#137779
TeeJayDub wrote:From the perspective of a new player who has sunk some bulk hours into MineRealm over the last week, these are my thoughts:

1) Land is available. I happened to drop on the very edge of the map, right between OrigamiElephant and the sea. Being my first multiplayer server (and less than a week's exposure to Minecraft) I kinda just found a promising looking area and started work. I had no concept of what realms where at that point; how big they were; how to locate and define their edges; etc. I now own three or four adjacent realms though, and have a good 6-8 others around me that are available. There are some cobblestone monstrosities in the background but I've just hidden them as far as possible by terraforming up against them to the borders of my realms.

2) Resources can be scarce. There was one tree within a 5 minute walk in any direction from my chosen base. OrigamiElephant has heaps on his realms, but they're just that - private realms. I chopped that one tree, cultivated saplings and started re-greening the area. I now have all varieties through wandering further afield and trading. This was probably the major frustration I had in settling there ... I had difficulty finding the most basic of resources.

3) Travel is clumbsy. Yes it's a vanilla server and everything is built not spawned, but why not have 'government funded' assistance with resources for public projects like the subway system? There is a 10% tax applied to all trades so the logic is there that this 'revenue generated' should be fed back into MineRealm as government spending. Taxes aren't just banked; they are (supposed to be) used for the public good. Items don't need to be spawned in - just give the 'government' (Intelli; staff; designated individual; whoever it may be) the tax income from trades to spend in public trade acquiring supplies for public works.

It's the third point that I have probably found most frustrating. There are some brilliant creations in MineRealms, but it requires a bulk investment of time to get around and see them all. I haven't investigated Nether travel yet so will need to do that, but an extensive tax-revenue funded subway system would likely be the best answer - and is analogous to what would exist in a real-life equivalent of the MineRealm world.
You do realize that their is infact a subway system already right?
#137783
Rokkrwolf312 wrote:Or you know since a lot of it is ocean you can stop being lazy and learn to build land on the ocean? Just a thought.
Just thought I'd comment since this was bumped. Old vortex lived on an ocean. One of the main reasons we moved was because of this. This takes Away the natural minecraft gameplay. No mountains, no trees no caves, no nothing. Yet alone to build something you need a double chest of dirt to go 1blocknat a time over an ocean. Which is annoying. And wanting to have the natural look, with mountains, has do be done by hand. Yet alone all the annoying cobble lenes in the oceans which you have to remove and deal with who's it is. Minecraft isn't meant for all this nonsense, unless your doing survival island or something. Point being, yes possible, but highly annoying. Annoying enough for us to leave our triple grinder, all our houses which we've invested tens of thousands of credits into.
#137785
OneManWo1fPac wrote:
Rokkrwolf312 wrote:Or you know since a lot of it is ocean you can stop being lazy and learn to build land on the ocean? Just a thought.
Just thought I'd comment since this was bumped. Old vortex lived on an ocean. One of the main reasons we moved was because of this. This takes Away the natural minecraft gameplay. No mountains, no trees no caves, no nothing. Yet alone to build something you need a double chest of dirt to go 1blocknat a time over an ocean. Which is annoying. And wanting to have the natural look, with mountains, has do be done by hand. Yet alone all the annoying cobble lenes in the oceans which you have to remove and deal with who's it is. Minecraft isn't meant for all this nonsense, unless your doing survival island or something. Point being, yes possible, but highly annoying. Annoying enough for us to leave our triple grinder, all our houses which we've invested tens of thousands of credits into.
You can always just build over water and then turn that into another biome through terraforming. I experimented on one of my realms like that and it worked very well.
#137787
Eetrab wrote:
OneManWo1fPac wrote:
Rokkrwolf312 wrote:Or you know since a lot of it is ocean you can stop being lazy and learn to build land on the ocean? Just a thought.
Just thought I'd comment since this was bumped. Old vortex lived on an ocean. One of the main reasons we moved was because of this. This takes Away the natural minecraft gameplay. No mountains, no trees no caves, no nothing. Yet alone to build something you need a double chest of dirt to go 1blocknat a time over an ocean. Which is annoying. And wanting to have the natural look, with mountains, has do be done by hand. Yet alone all the annoying cobble lenes in the oceans which you have to remove and deal with who's it is. Minecraft isn't meant for all this nonsense, unless your doing survival island or something. Point being, yes possible, but highly annoying. Annoying enough for us to leave our triple grinder, all our houses which we've invested tens of thousands of credits into.
You can always just build over water and then turn that into another biome through terraforming. I experimented on one of my realms like that and it worked very well.
Yes, this is very possible. But people shouldn't have to do this, there should be enough room. In single player, did you ever build a mountain in an ocean. No, you always have new room to move, and it should be the same
#137800
Rokkrwolf312 wrote:
TeeJayDub wrote:3) Travel is clumbsy. Yes it's a vanilla server and everything is built not spawned, but why not have 'government funded' assistance with resources for public projects like the subway system?
You do realize that their is infact a subway system already right?
You missed highlighting the definite article which denoted that I was talking about the existing subway system, not a proposed subway system ;)

The work that has been done on the subway already is brilliant but it could be developed so much further if resources were available. As this is a project of public benefit, it should be paid for out of public funds - not just by dribs and drabs as donations come in from individual players. I'm sure that if you asked the subway crew what they'd like to do if the resources were available they'd have plenty of plans.
#137807
TeeJayDub wrote:
Rokkrwolf312 wrote:
TeeJayDub wrote:3) Travel is clumbsy. Yes it's a vanilla server and everything is built not spawned, but why not have 'government funded' assistance with resources for public projects like the subway system?
You do realize that their is infact a subway system already right?
You missed highlighting the definite article which denoted that I was talking about the existing subway system, not a proposed subway system ;)

The work that has been done on the subway already is brilliant but it could be developed so much further if resources were available. As this is a project of public benefit, it should be paid for out of public funds - not just by dribs and drabs as donations come in from individual players. I'm sure that if you asked the subway crew what they'd like to do if the resources were available they'd have plenty of plans.
I thought I read it all my bad :p

But you do realize the actual subway was run by self funded players, along with help from a admin long ago, but all the items were their own or donated, which there is still tons of subway materials last I looked.

As for oneman, comparing a multiplayer world and a single player world is inaccurate at best. Single player is unlimited and you don't have 1000's of players coming in and out of server. So having enough room for that would be probably 10 times the size of the current map which isn't feasible or cost effective. Try going to play single player on the xbox where it is limited and 90% of the mpas have giant ocean biomes on them. You learn to adapt, and as I stated a million times I keep hearing all of you complaining I want mountains and natural land, every city I look at is on flat land so you demolished you natural landscapes you all want, so what's the difference? The backdrop of the natural landscape is all I can really see as to why you guys are complaining.
#137818
Rokkrwolf312 wrote: Single player is unlimited .
single player is the heart of games, like the campaign is the center of black ops for example. Point beimg, everything else in the game is revolving around the single player. Minecraft was made to be unlimited, not encased. I understand that expansions costs intelli a lot, I'm not saying we absolutely need to expand.but we're limited. And if you check out the new vortex, 90% is natural minus the flattening for houses. Which is why we moved, the fresh land. I enjoy building my house into a mountain for the creativity of it. I know I'm kinda rambling about several different points, but ehhh a map expansion couldn't hurt.
#137831
Unlimited?
Fake Chunks
Fake Chunks are non-solid chunks that generate past 30,000,000 meters from the spawn. A sure sign that one has reached the edge of the map is that blocks appear fully lit past the 30,000,000 mark. If the player walks into the fake chunks, the player will fall through them into the Void and be killed. When the player flies about 34 blocks past this perimeter the game freezes and begins to jitter with severe lagging, the player cannot be seen in 3rd person mode and cannot move. There is no way to escape this and the player has to start a new world or edit their position in the level.dat file. Fake Chunks also generate in the nether and have the same effects as in the Overworld.
In snapshot 12w25a, this is prevented by the save (due to single player games functioning like the client side of a multiplayer server) kicking the player out of the game for being in an illegal position and respawning the player back within the 30,000,000 mark. This prevents the world from being "killed" and the player from locked movement.
Effects of Fake Chunks
The world starts to act slowly and unresponsive with unintended results if a player goes past 12,550,820 meters from the spawn point. Known effects are:

~Wiki
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