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MineRealm 3.0

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By pds314
#13384
catsfuzz wrote:I mentioned this before so sorry for double posting this but no one seemed to answer. What about NRC's or NCC's (Non-Country Community)? What will happen with those?
good point.
maybe Intelli could add some other non-country communities? of course, they could be within a country, and must be vis on, they also would trade with the land, but they should stay smaller. Maybe limited to 4 50x50 plots.

I don't really see what kind of communities they would be, so if you could help me figure out what you mean, I may have a better idea of what we could do.
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By catsfuzz
#13386
pds314 wrote:
catsfuzz wrote:I mentioned this before so sorry for double posting this but no one seemed to answer. What about NRC's or NCC's (Non-Country Community)? What will happen with those?
good point.
maybe Intelli could add some other non-country communities? of course, they could be within a country, and must be vis on, they also would trade with the land, but they should stay smaller. Maybe limited to 4 50x50 plots.

I don't really see what kind of communities they would be, so if you could help me figure out what you mean, I may have a better idea of what we could do.
A city but with 3 people that can't afford the realm/country!
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By Cheez99
#13388
So wait, now anyone can build in a country? No block protection, in other words? Because per-player rollbacks are great, unless they knock out a bunch of blocks and you didn't see them.

This has probably already been answered and I apologize if it has, but I didn't read all 8 pages of stuff.

As an aside, I'm not nearly as ticked off about the 60 diamonds thing as I was before. Countries seem like something worth paying for. :3

EDIT: I didn't see rail protection listed T_T
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By Intelli
#13390
pds314 wrote: 1) realm-countries sounds awesome.
2) suggestion: with randomly distributing players, can they be randomly distributed weighted toward countries of high population? No, it'll be completely random.
3) can the founder party have more than 6 members? Parties are limited to 6 players max.
4) are the 60 diamonds used up in the founding of the country? Yes
5) what is the ETA of minerealm 3.0?
6) will the UN defend itself? or can people take hundreds of plots instantly? The UN will act like any other country.
7) what about auto-defense with limits to expenditures? that way, I can defend things of lesser importance automatically, without the capital city being the only thing with country level auto-defense No - players should manually fortify their country.
8) can you probate non-members? Eh, I suppose, if they're in your country.
9) can a country be split? or rather, can a country that is attacked be cut in half? what happens then? 2 countries? 1 country split in 2? some other result? Yes, it would be 1 country split in 2.
10) will glass count as a block placement? (sorry, had to ask though.) Yes?
11) so the wolves den would have roughly 510,000 credits? right? if it were in this system? minus whatever it spent on defense/gaining plots? Most likely.
12) I am gonna stay far away from the new UMAD alliance ={}
13) will there be major updates to the new realm/country system during 3.0? Probably
14) can 2 countries ever voluntarily fuse? No
15) will countries be disband-able? No
16) will you be able to give plots to other countries? No
17) will you be able to give credits to other countries? No
18) what if a country is not disbanded but has no land? can they re-found themselves far away? Yes, this shouldn't happen though.
19) will there be a world map showing countries? Not decided yet.
20) can countries control various settings within? e.g. portals, fire, buckets, fire spread, etc? Some options, yes.
By rooftopcrusader
#13392
i think there should be a way that the large water portions such as the oceans should not be conquerable by any country that way it truly is like risk
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By mastertegm
#13394
Someone may have already touched on this topic (TL;DR), but I can see megacountries that have ridiculous amounts of credits who attack almost all plots. My suggestions are a credit cap, or to not be able to establish countries within X blocks of each other (so that they have to really work their way through some plots if they want to conquer part of a country). Or maybe both of those.
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By Cheez99
#13395
rooftopcrusader wrote:i think there should be a way that the large water portions such as the oceans should not be conquerable by any country that way it truly is like risk
That would also prevent floating/underwater cities. It's not going to happen.

I hope.
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By dragoncrystal24
#13397
I have a few questions for Intelli:

1: Why 6 players max in a party?
2: if everyone in a realm immigrates, what happens to that realm?
3: I think we should be able to give other realms credits. They could use that to create some economy thing. One realm will give the other credits in exchange for diamonds, etc
4: Will the 24-hour timer I mentioned in page 6 be put in?
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By cerevox
#13399
Ok. Now i am confused again. Whats the point of parties? As far as i can tell, their sole purpose is to form, gain 6 members, and create a country, after which the party will never be used again. Especially if its limited to 6 members. After that all group interaction will be via country and not by party. Is there even any reason to have a party beyond that 30 second time slot when you create a country?
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