- Wed May 18, 2011 8:21 pm
#13296
Questions regarding plot combat. Can you de-fortify a plot and get your credits back or are they trapped there forever?
When one side seizes a plot, what happens to the credits they spent to take it? What happens to the credits spent of fortifying it? What happenes to the attacker's and defender's spent credits when they fail to take a plot? Basically, do they keep the credits, the difference in the credits(aka credits cancel at a 1 to 1), or some other combo?
Because right now, my concern is that one country is going to hide in a corner and amass millions of points while others fight, and then steamroll the entire world late at night when most countries will have no one to defend them. Most countries will be caught with tons of points in their bank, but nothing in fortifications and they will be crushed.
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Also, on the chest locking, how about instead of having chests locked to one person, you do it by countries so that a locked chest is accessible to anyone in the country to whom it belongs. That way a chest in a plot that is seized changes ownership to the country that now owns that plot. It would make fighting over plots that contain vaults very intense.
Also, perhaps only chests in plots with over a certain number of points in fortification will be locked. If a plot only has 1 point in it, there is no reason for its chests to be locked.
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Expanding on the fort points to lock chests, perhaps plots could be protected based on how many fort points are invested in them.(following numbers are totally made up) 100 points get you chest locking, 500 gets you block protection, 1000 gets you door locking. That kind of thing.
When one side seizes a plot, what happens to the credits they spent to take it? What happens to the credits spent of fortifying it? What happenes to the attacker's and defender's spent credits when they fail to take a plot? Basically, do they keep the credits, the difference in the credits(aka credits cancel at a 1 to 1), or some other combo?
Because right now, my concern is that one country is going to hide in a corner and amass millions of points while others fight, and then steamroll the entire world late at night when most countries will have no one to defend them. Most countries will be caught with tons of points in their bank, but nothing in fortifications and they will be crushed.
-------------------------------------------------------------------------------------------------------------------
Also, on the chest locking, how about instead of having chests locked to one person, you do it by countries so that a locked chest is accessible to anyone in the country to whom it belongs. That way a chest in a plot that is seized changes ownership to the country that now owns that plot. It would make fighting over plots that contain vaults very intense.
Also, perhaps only chests in plots with over a certain number of points in fortification will be locked. If a plot only has 1 point in it, there is no reason for its chests to be locked.
--------------------------------------------------------------------------------------------------------------
Expanding on the fort points to lock chests, perhaps plots could be protected based on how many fort points are invested in them.(following numbers are totally made up) 100 points get you chest locking, 500 gets you block protection, 1000 gets you door locking. That kind of thing.