- Mon Sep 03, 2012 4:01 pm
#118119
I suggest you use a straight line price list based on the experience required for the level enchant.
y=mx+b
Where y is the price,
m is a number of your choice,
x is the experience required for the enchantment,
and b is a number of your choice (for the time spent getting to and from the grinder).
If I were you, I'd make m=1 and b=100. So, lvl 30 would be 925 credits.
http://www.minecraftwiki.net/wiki/Xp#Leveling_Up
y=mx+b
Where y is the price,
m is a number of your choice,
x is the experience required for the enchantment,
and b is a number of your choice (for the time spent getting to and from the grinder).
If I were you, I'd make m=1 and b=100. So, lvl 30 would be 925 credits.
http://www.minecraftwiki.net/wiki/Xp#Leveling_Up







