mitchie151 wrote:If this were implemented i guarantee that the Diamond Exchange would re-open. The only problem is that selling large amounts of mundane materials such as cobble or other stacked materials would be INCREDIBLY time consuming.
Would there be a way to make the dispenser dispense a specified amount of something? It would be very nice if we could make something sell by stack or by individual piece.
Well, you could line up 64 dispensers and fill them with cobble. Each click would dispense them all. And having them all filled would be 576 stacks! :lol: But that would mean invalidity of Prodigy's suggestion. Unless Intelli wants to code something to check all dispensers activated by a single button, as opposed to just one dispenser next to a button, which I imagine would be very complicated given the rules of
redstone.
Too many problems with it. I guess it's great for simple things like a slot machine. But it can't be the whole implementation of automated shops. It's not known what is in the dispenser(s) or if there is anything in it/them at all.
I really like the idea of keeping it vanilla. The only other option I could think of for auto shops would be by simply using commands. Selling an item would be an item disappearing from your inventory and uploading it to your 'store'. Buying an item would function much like the /give command. An item would appear in your inventory, of course with the trade of credits too. And items would never be spawned. The problem with something like this is that it
may lead to spawning or duping since it involves the server taking and giving items from your inventory.