Post any ideas / suggestions for the game servers here.
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#110930
Hey everyone,

I'd like to suggest that we implement the ability for realm owners to assign fees for using specified buttons within a realm.

This is how it would work:
1. Realm owner types "/realm fee <amount>
2. Realm owner then clicks on a button.
3. That button now costs the specified amount of credits to use.

For the user:
1. User clicks on a button to use it.
2. Message appears, stating the price, and if they wish to continue, to click it again.
3. If they click it again, the specified amount of credits is charged, and the button click goes through.

The possibilities:
- Automatic dispenser run stores, rail fees, etc (1.3 allows dispensers to put Minecarts on the tracks)
- Slot machines
- Gate fee (amusement parks, etc)
- Suicide booths.
- Paid mob grinder / experience machine
- Much more

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So, vote! This really would be a fairly simple system which would open up numerous new gameplay possibilities.

Intelli
#110931
WHY IS THIS NOT ALREADY IN?!
great idea for grinders and stores and theres no bad side of doing this!
#110938
This is an excellent way to keep automatic stores/businesses legitimate but allow players to freely buy things without paying store owners.

I will add these to function in some casino games when they are implemented, because this idea seems great.

Edit: This will work when the button placer is offline, correct? I didn't see this specified in the post. Or does the button placer have to be online?
#110939
Excellent idea. Minerealm would be better off with it implemented.
#110941
Additional idea for usage: pay to activate a melon/pumpkin/netherwart (once netherwart can be grown in the overworld) auto-harvester.

To avoid ripping players off, perhaps it could be set so that pressing the button once creates a text notification of what the price is, then pressing the button again actually makes the purchase. Alternatively, somehow distinguish between left-clicking and right-clicking on a button, so that one just checks the price while the other makes the purchase.
#110943
I love this idea, but will it know or tell you if a dispenser is empty or actually contains what it says it has? Also what hippo said, will members/users in a realm be exempt from the fee? Well I guess they can look in the dispenser if they are members anyway.
#110946
alexrybicki wrote:and suddenly spawn becomes a series of toll roads. No thanks.

Edit: I always knew buying up realms along the subway would pay off. :D
Blocking off access to main roads / public land has always been against the rules.
#110948
That's very problematic. It's good for a mine cart dispenser (until the dispenser is empty) or a piston-based farm (that's fully visible), but it's pretty useless for a store. People buy in stacks and inventories, not single items. And again, even for a case where they would buy a single item (enchanted gear), dispensers empty, and their owners are gone for days and weeks. As for a piston door, people would have to put in a delay to keep it open long enough, which they probably wouldn't. I imagine that much of the time, when someone presses one of these buttons, they'd get burned and learn not to press one again.
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