Discuss anything regarding MineRealm Classic here.
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By Intelli
#1332
So, what do you guys think of starting back up a (permanent) creative server (no mobs or health), and then enabling PVP in the (current) survival server?
By billknye
#1333
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By Twisted_100
#1334
I'm unable to vote, don't know why.

But I'd say no, even though I waited for the creative server to get back until I got sick of waiting and joined the survival. And I like it even more than the old creative server. The main problem I see, are the fact that enabling pvp is, to be honest, a crappy idea. Minecraft is not made to be a pvp game, there's not much skill involved, the person with the best armor/weapon wins. You would not be able to opt out if it if you would want to continue playing on the survival server, and you wouldn't be able to really trust anyone. This would lead to people building small hidden bases all for themselves in the middle of nowhere, hoping that no one would find you. If you want to play all by yourself, play SP, why bother playing on a server?

The second thing that would be a problem would be the player base. Yes, there was around 60 players online yesterday, but only a handful of them are/will become regulars. Sometimes, since I am in a different time zone, I log in, type /who, and see 3 players online. And before the update, there were 20, 25 players online at peak times. If you were to create a new server, several things would happen. Most of the old players would keep playing survival. New players would practically be the only source of creative playerbase, and I guess that getting new people isn't really easy. The inital launch of the survival server was different, back then the new server had a lot of new features people have been waiting a long time for. I continued to play on the old creative server, and it had a lot less players than the survival one. I'm not sure that creating a new creative server would attract a lot of people, simply because there's nothing new about it. You should wait until there are more regular players, and enough demand, before starting up a creative server.



On the other hand, maybe it would attract more people, I don't know. I wouldn't mind a creative server, it could be a good thing. But I would definitely mind enabling pvp, at least until you are able to opt out of it somehow, maybe by having safe zones, and until the minecraftian concept of pvp gets improved.


Sorry for the wall of text, I kinda got carried away xD
By eagleclaw6
#1335
I agree with twisted, but I want to reiterate and add some things:

PvP does make it hard to start out, but it also discourages travelling. I would just stay inside and mine or decorate my house so I don't get ambushed by someone spamming arrows. I think that a major part of minecraft is seeing other peoples' creations, which would be much harder.

I think that if there were a creative server again, it should have passive mobs but not dangerous mobs. Minecraft is much more fun with harmless animals wandering around. Not having mobs would also not let us have wool, which now that we have dyes is extremely useful.

This would also split the players apart, and I enjoy playing with lots of players.

To summarize, I think that adding a creative server and enabling PvP on the survival server is a bad idea now, even though I enjoyed playing on the creative server when it was up.
By billknye
#1336
I think there are some great points here. I have mixed feelings as well. I don't have any desire to play back and forth between two servers. I like having the hostile mobs around, once you have an established house/city/mine then they are just an occasional annoyance and not a huge deal, but they are fun to go fight when you want.

The PvP aspect is a tough one, I don't think I'd want constant PvP. I think it would be fun to have some PvP on an opt-in basis. I think things like inter-city capture the flag/blue wool/whatever matches would be fun. So I would say no to PvP unless it could be controlled in some way. We already have some (unapproved most of the time) PvP with lava buckets, but that gets messy quickly.
By panthers17nfl
#1337
I would also, without reading anyone's explanations, have to say no to PvP. Lava buckets are seeming to do the trick already, no real need for PvP and not many people have been pushing for it anyway.

I know it's not "unfair" that I can get steamrolled at any minute by an angry player, but it's makes gameplay more obnoxious rather than survival-ish as some people may believe. Is it really testing your survival to hide on the edge of the map in a solitary mine? Sure is. Is it fun? No, not at all. It gets pretty boring when the same guy with diamond armor and a diamond sword rolls on your face and you can't do anything about it.

What we did at spawn on the temp server was fun, but that was because we knew it was a temporary server and us dying really didn't make a difference anyway. But on the regular server, getting killed and losing everything does generate some rage. It also just gives griefers a free ticket to do what they do best.
By gl1tch
#1338
I think you guys are mixing your creative server ideals with what a survival server should be.

Survival isn't about building huge cities or teddy bears or whatever. It is about killing thieving while not being killed or thieved.

Dying SHOULD hurt on a survival server. The goal is to survive. If you die on a survival server, you should have to run the entire way back to wherever you were. Having to walk back to your house instead of /home leads to a more active spawn area as well as insuring that people don't build their home base TOO far away. If you make your base 30 minutes from spawn, you're walking 30 minutes from spawn every time you die..

If someone finds your stuff, they should be able to have it, if they want it, and if they can get it back to their own dwelling without dying.

You can still team up with people, just as you can on a creative server, you just have to trust them.

The only thing I currently do not enjoy about a pure survival server is pvp on the spawn chunks, I with that were disabled by default.

It may seem chaotic at first, but there will be some sense of balance as people begin to stand up for themselves and trust others and stand together to fight evil.

I hear you all talking about building cities and having faction wars. A real survival server is what you need to have this.. Instead of building cities that take hundreds of hours and fits every intricate detail of your imagination, build disposable cities that meet the needs of you and your people. Build something that you can easily abandon at the drop of a hat, in case someone discovers your dwelling.

Coords are in the game now. There is no reason you can't have a secret home, a city, AND a single chest buried 23 blocks below the surface in the middle of nowhere as a "just in case" that holds just enough of everything you need to start a new city or home.


This is a beta game, the maps are not permanent by any means anyway. It is perfectly possible for an update to come out that requires a brand new map. If you learn to let go of your virtual possessions then you will find freedom.
By panthers17nfl
#1339
Herro dere gl1tch, I have a response for thee, as well as a general summary of what I think of PvP, at least for this server:

It's not "fighting evil", it's fighting other players wherein you most likely do not want to fight them. "But that's what survivals all about, you shouldn't choose when to fight!" I agree to an extent, but remember, it's a game. To me, at least on this server with the level of infrastructure already built in (many people have settled cities and collectives), it's just not the place for pvp. It'd end up being more like organized and authorized griefing, as one side will ALWAYS be upset that the fight occured, and it'll most likely be a fight that was not expected and so the deceased loses a ton of stuff.

Now, it's okay to lose stuff and have major drawbacks to death, but honestly on this server, it'd just be more like griefing.

Technically yeah, it's survival because you have to survive other people fighting, but is that really fun in most cases? Are you excited that someone may jump up behind you and kill you while you're building a city or a house? Probably not.

It doesn't always have to be agreed upon fighting, because that would be boring like an arena. I understand that the killer has to have fun too, so he may be able to fight but I would honestly want there to be restricted zones for it (maybe any new chunks pvp? maybe anything besides cities [see my boundary blocks thread]). Because if you run up behind someone and kill them while they are building, they are 99% of the time not going to be happy. In fact, you probably just caused them alot of grief because they probably lost a ton of building materials and valuables. Now again, that can be fun for the guy doing the killing, but on this server we just shouldn't go to that level, mainly because we've already settled in to the lava-buckets-only grind, which I personally like.

PvP will not bring pure happiness in fun as those pvp'ers believe. It brings alot of frustration which, in my case, would result in leaving the server if it happened multiple times (tried a PvP server, hahaha not for me).

Agreed, we are supposed to be a Survival server, but surviving from squirelly pvp'ers with their diamond gear just two-shotting everyone does not seem fun, not in the slightest. We could make it more Survival oriented, if that's truly what you're looking for, by increasing the difficulty/spawnrate/damage of mobs.
By billknye
#1345
panthers17nfl wrote:We could make it more Survival oriented, if that's truly what you're looking for, by increasing the difficulty/spawnrate/damage of mobs.
I agree with this, I would love it if it the world was a bit more 'Hardcore', more mobs = more fun.

Good points all around about PvP, either way you go some will like it, some wont. Personally I think it might be more interesting to make a new server with PvP instead of creative. Maybe have randomized respawn within a certain area (if possible).
By panthers17nfl
#1346
I agree with this, I would love it if it the world was a bit more 'Hardcore', more mobs = more fun.

I agree with what I said as well (that should be a given >>), but unfortunately the natural tendency of our server to lag hardcore inhibits any sort of true PVE fighting as well as PVP, so either side of the argument is flawed in this way. It could be argued that both players have to deal with the lag in PVP, but still what fun is that when your enemy teleports 50 meters away?

Also, creepers + lag = eager to explode.
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