- Mon May 23, 2011 8:10 pm
#14045
My Solution:
Make the map incredibly huge. Say, 20,000x20,000 or even BIGGER. Have very few plugins, just the /home and /spawn, messaging maybe, maybe a PvP Kill announcer, etc. Nothing too heavy.
This keeps it relatively vanilla. For those of you that say "well then it'll be no different than any other servers". Do you forget Realm Wars? Our News? Our Community in general? It is perfect in my opinion, without these realms that make us so isolated and forget what Minecraft is really about.
We wouldn't crave realms if we weren't so bad at protecting our belongings. Kurachi survived for over a month and a half being ALMOST completely visable from spawn and also being the most publicly known city on the server. It made it through without realms or any fancy protection system.
I agree with Intelli on this. Griefing isn't necessarily "good". It is frowned upon. But it makes the server feel more alive, and makes things feel more fluid when you know that something bad could happen and change your status quo. It's what makes this fun.
Build far from spawn if you are terrified of griefing. I will tell you that there will be some people that build cities close to spawn but pay the price of admission by constantly repairing griefs, but benefiting from being much more popular.
Without realms, the server will go on. You'll find a way. Just build far from spawn. More amazing is that our server develops its own methods of having fun, even in a vanilla environment. I will work to adapt Realm Wars to a hopefully more Vanilla, yet expansive setting that we will see in 3.0. The News will live on, Realm Wars, LBG, spleef, hidden far away cities that are made possible when realms are disabled, and all of the other endless amounts of possibilities will live on in 3.0.
Vote Super-Huge Vanilla Map for President, 2011
Make the map incredibly huge. Say, 20,000x20,000 or even BIGGER. Have very few plugins, just the /home and /spawn, messaging maybe, maybe a PvP Kill announcer, etc. Nothing too heavy.
This keeps it relatively vanilla. For those of you that say "well then it'll be no different than any other servers". Do you forget Realm Wars? Our News? Our Community in general? It is perfect in my opinion, without these realms that make us so isolated and forget what Minecraft is really about.
We wouldn't crave realms if we weren't so bad at protecting our belongings. Kurachi survived for over a month and a half being ALMOST completely visable from spawn and also being the most publicly known city on the server. It made it through without realms or any fancy protection system.
I agree with Intelli on this. Griefing isn't necessarily "good". It is frowned upon. But it makes the server feel more alive, and makes things feel more fluid when you know that something bad could happen and change your status quo. It's what makes this fun.
Build far from spawn if you are terrified of griefing. I will tell you that there will be some people that build cities close to spawn but pay the price of admission by constantly repairing griefs, but benefiting from being much more popular.
Without realms, the server will go on. You'll find a way. Just build far from spawn. More amazing is that our server develops its own methods of having fun, even in a vanilla environment. I will work to adapt Realm Wars to a hopefully more Vanilla, yet expansive setting that we will see in 3.0. The News will live on, Realm Wars, LBG, spleef, hidden far away cities that are made possible when realms are disabled, and all of the other endless amounts of possibilities will live on in 3.0.
Vote Super-Huge Vanilla Map for President, 2011