- Sun Mar 10, 2013 3:18 am
#148514
This post contains a couple of suggestions, making the poll completely invalid. I just want to see the community's reaction to them. The main theme will be introducing credit sinks to minerealm in order to combat the accumulation of credits.
Suggestion 1: Reduce credits returned after selling realm back to server
Currently players receive 9k credits (of 10k they spent) when they sell their realm back to the server. I suggest lowering this amount to 5k credits. This will also make people think a little harder before buying a realm they don't really need.
This will also affect people who's realms disband, they will get fewer credits back. I don't know whether this would be considered unfair, if so, just leave the return on disbanding at 90% (but that may become abusable though).
Suggestion 2: Increase realm price based on number of owned realms
I'm pretty sure this has been suggested before but here it is again anyway...
Realms cost 10k at the moment and a lot of players have gathered a large number of realms, a lot of which they never build on or even visit. To combat people hoarding realms I suggest the price of realms increases depending on the number of realms you already own. For example, your first realm will cost 5k, the second 10k and everyone after that will also add 5k to the price.
The height of the increase could be lower ofcourse, this is just an example. This way your 50th realm would cost about 250k credits (although this is what people spend on spawn realms so I don't really see a problem).
Another advantage is that this would change the way people think about acquiring a spawn realm which is going to disband. Currently the realm wil cost 10k and whoever buys it has just earned him/herself a good 100k at least for typing in a command quickly. This is a bit of a ridiculous situation in my opinion and quite unfair. If realm prices were based on the number of realms you own the veteran players would be paying much more for the disbanding spawn realm and might think twice before actually going for it. It will also give newer players a better chance at getting a realm close to spawn as there will probably be fewer veterans contesting.
It would be hard to implement this in the current setup as a lot of people already have lots of realms and all of a sudden the price would bump up to massive amounts. It's still an interesting thought though.
Suggestion 3: /spawn costs credits
In vanilla minecraft you have one spawn point, which is where you originally spawn until you sleep in a bed after which it is the bed you slept in last. In MineRealm we have two spawn points, /spawn and /home. I don't think removing /spawn is an option but you could make using /spawn less atractive by making it cost 500 credits (maybe less, idk).
This way there will be less hopping back and forth between /home and /spawn and abusing that for transporting materials, etc. This suggestion would also have to include /home becoming your 'death spawn point' so that people can't abuse /kill to get to spawn.
You may ask, but what if I want to meet up with someone
? Well, you walk, just like in vanilla minecraft, or use the subway, or use the nether, or just pay the fee for /spawn.
Suggestion 4: Leaving /trade puts you at /home
This has also been suggested before but here it is again...
Currently leaving /trade with /trade puts you back at the exact location where you were before. This is great for transporting DC's worth of items from one place to another (with 2 people) without having to change your /home location but it is a bit cheaty. I suggest that leaving /trade always puts you at your /home location.
And that's all for now...
I'd appreciate it if this didn't turn into a massive flame or moaning session. There may be some flaws in the presented suggestions, please point them out and make improvements. Don't see this as a serious suggestion thread, more of a thought experiment.
Suggestion 1: Reduce credits returned after selling realm back to server
Currently players receive 9k credits (of 10k they spent) when they sell their realm back to the server. I suggest lowering this amount to 5k credits. This will also make people think a little harder before buying a realm they don't really need.
This will also affect people who's realms disband, they will get fewer credits back. I don't know whether this would be considered unfair, if so, just leave the return on disbanding at 90% (but that may become abusable though).
Suggestion 2: Increase realm price based on number of owned realms
I'm pretty sure this has been suggested before but here it is again anyway...
Realms cost 10k at the moment and a lot of players have gathered a large number of realms, a lot of which they never build on or even visit. To combat people hoarding realms I suggest the price of realms increases depending on the number of realms you already own. For example, your first realm will cost 5k, the second 10k and everyone after that will also add 5k to the price.
The height of the increase could be lower ofcourse, this is just an example. This way your 50th realm would cost about 250k credits (although this is what people spend on spawn realms so I don't really see a problem).
Another advantage is that this would change the way people think about acquiring a spawn realm which is going to disband. Currently the realm wil cost 10k and whoever buys it has just earned him/herself a good 100k at least for typing in a command quickly. This is a bit of a ridiculous situation in my opinion and quite unfair. If realm prices were based on the number of realms you own the veteran players would be paying much more for the disbanding spawn realm and might think twice before actually going for it. It will also give newer players a better chance at getting a realm close to spawn as there will probably be fewer veterans contesting.
It would be hard to implement this in the current setup as a lot of people already have lots of realms and all of a sudden the price would bump up to massive amounts. It's still an interesting thought though.
Suggestion 3: /spawn costs credits
In vanilla minecraft you have one spawn point, which is where you originally spawn until you sleep in a bed after which it is the bed you slept in last. In MineRealm we have two spawn points, /spawn and /home. I don't think removing /spawn is an option but you could make using /spawn less atractive by making it cost 500 credits (maybe less, idk).
This way there will be less hopping back and forth between /home and /spawn and abusing that for transporting materials, etc. This suggestion would also have to include /home becoming your 'death spawn point' so that people can't abuse /kill to get to spawn.
You may ask, but what if I want to meet up with someone

Suggestion 4: Leaving /trade puts you at /home
This has also been suggested before but here it is again...
Currently leaving /trade with /trade puts you back at the exact location where you were before. This is great for transporting DC's worth of items from one place to another (with 2 people) without having to change your /home location but it is a bit cheaty. I suggest that leaving /trade always puts you at your /home location.
And that's all for now...
I'd appreciate it if this didn't turn into a massive flame or moaning session. There may be some flaws in the presented suggestions, please point them out and make improvements. Don't see this as a serious suggestion thread, more of a thought experiment.

EpicBros wrote:Bash your head on your keyboard and call it "pvp".