Intelli wrote:I think /trade or /home should have transportation times. (35 blocks/second).
Ex: Traveling 2,000 "blocks" would take 57 seconds.
Not a bad idea. Also consider it for /spawn (although players can get to spawn instantly by killing themselves, the transportation time would be applicable in cases where players want to bring items to or from spawn).
Alternatively, put a distance-dependent time limit on how often those commands can be used. Example: use /home and be transported home instantly (as it is now), regardless of how short or long of a distance it is; you are then unable to use /home for a certain amount of time, with longer distances resulting in a longer "cooldown" time for the teleportation command.
However, this would have to be done carefully with /trade, since it's intended to be used twice in a row, to enter and then leave the trade area. Perhaps make /trade exempt from the time limit if and only if it is used while in the trade area. Example: use /trade from a distant location, and you warp to trade and a 5-minute cooldown timer begins; you conduct your trading and have 4 minutes left on the clock, but you can warp out with /trade anyway--although you would have to wait the remaining 4 minutes before being allowed to warp
to the trade area again.
Or of course you could make the trade area accessible from the spawn plaza, eliminate the /trade command altogether, and do whatever you decide to do with /spawn instead (since that would also cover those going to that area for trading purposes).
The Greymarch has ended.