- Mon Oct 29, 2012 6:28 pm
#123314
The purpose of this thread is to share ideas about how to adapt automatic wheat farms (or automated farms in general) to the new entity despawning code, which causes the loss of items when over 100 items exist within a realm. I'll begin with some of my own ideas; if you have any feedback on my suggestions, or any new suggestions of your own, please jump in and keep this discussion going!
I just harvested this "automated" wheat farm. By hand, due to the fact that it produces far more items than allowed by the new despawning code. It worked all right, but was kind of a pain in the neck--surely, there must be a better way, right?
One solution that occurred to me was to set up a series of different levers, each one controlling a single "section" of the field (sections being strips of land separated by the stone brick slabs, in my case, and divided into parts at different Y levels such that water can flow from one part onto another). By auto-harvesting only one such section at a time, I could reduce the number of items produced and thus minimize the risk of item despawning. Although there are limits on how wide these sections can be (water can only irrigate fields within four blocks), they can be quite long if arranged in a way that allows water to flow from one Y level down to another. Thus, even one section will typically produce too many items to be safe from the despawning code.
It seems that it would be possible to "surf" down the field as the water collects the items in one section, picking up many items before they have a chance to accumulate too much; the downside is that once the water starts to flow, it cannot be stopped very quickly--if you fall behind, the water will continue on ahead, harvesting more and more crops until they accumulate to the point that they begin despawning. An alternative approach would be to extend the parts on each Y level by one block in length (so that the water does not quite reach the edge of that Y level and drop to the next part); a series of sticky pistons could be used to lower the last block in each column to allow the water to continue flowing downhill. This would dramatically reduce the amount of crops harvested before additional manual intervention is needed, but would require a substantial investment of sticky pistons in addition to making the harvest take longer to complete.
tl;dr Autofarms don't work as well as they used to on MR, so let's talk about fixing them.
I just harvested this "automated" wheat farm. By hand, due to the fact that it produces far more items than allowed by the new despawning code. It worked all right, but was kind of a pain in the neck--surely, there must be a better way, right?
One solution that occurred to me was to set up a series of different levers, each one controlling a single "section" of the field (sections being strips of land separated by the stone brick slabs, in my case, and divided into parts at different Y levels such that water can flow from one part onto another). By auto-harvesting only one such section at a time, I could reduce the number of items produced and thus minimize the risk of item despawning. Although there are limits on how wide these sections can be (water can only irrigate fields within four blocks), they can be quite long if arranged in a way that allows water to flow from one Y level down to another. Thus, even one section will typically produce too many items to be safe from the despawning code.
It seems that it would be possible to "surf" down the field as the water collects the items in one section, picking up many items before they have a chance to accumulate too much; the downside is that once the water starts to flow, it cannot be stopped very quickly--if you fall behind, the water will continue on ahead, harvesting more and more crops until they accumulate to the point that they begin despawning. An alternative approach would be to extend the parts on each Y level by one block in length (so that the water does not quite reach the edge of that Y level and drop to the next part); a series of sticky pistons could be used to lower the last block in each column to allow the water to continue flowing downhill. This would dramatically reduce the amount of crops harvested before additional manual intervention is needed, but would require a substantial investment of sticky pistons in addition to making the harvest take longer to complete.
tl;dr Autofarms don't work as well as they used to on MR, so let's talk about fixing them.
The Greymarch has ended.


