- Tue Apr 19, 2011 7:03 am
#9217
The latest Minecraft update has just been released, its highlights being weather, stats, achievements, booster and detector tracks, and most importantly - shift clicking items to automatically put them into chests without dragging! Full notes after the jump.
As usual, it is advised NOT to update to the latest Minecraft version until the MineRealm server has been updated.
Features:
Added Weather (rain, snow, thunder)
Added Statistics and Achievements
New Items (Detector rail, Power Rail, Birch and Spruce Saplings)
Holding SHIFT+Click on something in a chest will immediately drag the selected item(s) into your inventory and vice-versa.
Birch and Pine trees now drop Birch and Pine saplings, respectively
Performance improvements
Crafting a ladder now produces 2 ladders
If a lightning hits a pig, it becomes a Zombie Pigman
Sugar Cane can now be found hanging from Trees
New settings in options:
Ability to change GUI size (Small, Normal, Large, Auto)
Advanced OpenGL (For higher-end graphics cards)
Items can now be smelted with Saplings with the same smelting power as Sticks.
Bug Fixes:
Climbing a ladder with gaps will not work anymore, but moving downwards is still possible.
On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
You can now move through flowing water at previous speed.
Wolves have a better understanding of doors. (They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.)
The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
On SMP, the health of wolves are now syncronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
Redstone in off state is red again.
New Bugs:
Achievements only work in SMP if you have already completed first achievement in Single Player.
FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks
Crash when Detector Rails are placed beside normal rails.
Blocks can't be placed on snow.
If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
Jumping off a fence in SMP triggers an anti-flight kick.
Rain will fall through glass, acting as if there is no block there.
When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
Flowing water no longer pushes empty minecarts that fall into it
GUI: create new world input boxes misaligned under small and normal settings
Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed, but can't be interacted with, and they disappear shortly after placement.
In singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
This is one of the largest updates ever, and it adds many features that the players have been asking for. And it adds zombie pigmen to the real world. What more could you want?
I will be testing the new features, expect full coverage on all of them in the next 2 days
As usual, it is advised NOT to update to the latest Minecraft version until the MineRealm server has been updated.
Features:
Added Weather (rain, snow, thunder)
Added Statistics and Achievements
New Items (Detector rail, Power Rail, Birch and Spruce Saplings)
Holding SHIFT+Click on something in a chest will immediately drag the selected item(s) into your inventory and vice-versa.
Birch and Pine trees now drop Birch and Pine saplings, respectively
Performance improvements
Crafting a ladder now produces 2 ladders
If a lightning hits a pig, it becomes a Zombie Pigman
Sugar Cane can now be found hanging from Trees
New settings in options:
Ability to change GUI size (Small, Normal, Large, Auto)
Advanced OpenGL (For higher-end graphics cards)
Items can now be smelted with Saplings with the same smelting power as Sticks.
Bug Fixes:
Climbing a ladder with gaps will not work anymore, but moving downwards is still possible.
On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
You can now move through flowing water at previous speed.
Wolves have a better understanding of doors. (They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.)
The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
On SMP, the health of wolves are now syncronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
Redstone in off state is red again.
New Bugs:
Achievements only work in SMP if you have already completed first achievement in Single Player.
FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks
Crash when Detector Rails are placed beside normal rails.
Blocks can't be placed on snow.
If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
Jumping off a fence in SMP triggers an anti-flight kick.
Rain will fall through glass, acting as if there is no block there.
When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
Flowing water no longer pushes empty minecarts that fall into it
GUI: create new world input boxes misaligned under small and normal settings
Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed, but can't be interacted with, and they disappear shortly after placement.
In singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
This is one of the largest updates ever, and it adds many features that the players have been asking for. And it adds zombie pigmen to the real world. What more could you want?
I will be testing the new features, expect full coverage on all of them in the next 2 days

You do not have the required permissions to view the files attached to this post.
Last edited by Twisted_100 on Tue Apr 19, 2011 10:46 am, edited 1 time in total.