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#63234
Hi Intelli!

Here is my proposal for a Spawn Building with a separate “teleport only” 5 room trading area. I have also included an underground room which should serve as an overview of the Minerealm world.

The entire area including the exit stairs is within the 27x27 limit.

My focus points while designing the building were as follows:

Accessibility:
After one has spawned, and after having stepped out of the initial 3x3 spawn platform, the rules are immediately displayed. Furthermore the rules hallway is neither too crammed nor too spacious, and it leads to an open and friendly exit point.

Transparency:
At any locations within the spawn/trading floor there are clear visibility to the outside and the inside and cross views between all areas. This gives a sense of community and adds a dynamic to this, most central, point of Minerealm.

Functionality/ Practicality:
There is no “Lounge” area. If people wants to hangout there is still a “community” double chest positioned close to the teleport trading point. There are even smaller public chests that can serve any multipurpose, in whatever manner people see fit. This should give a feeling of choice.

Style:
I chose to use black and glass as a continuing theme. The contrast between transparency, stone and black sets a slick, fresh, sharp and “modern” tone which again is contrasted by more homely trading rooms with wooden floors. Everything is well lit in spite of the choice of black blocks. The addition of a few Gold and Silver looking iron blocks and adds a bit of class in my opinion.

Other:

The trade rooms are individualized by color.

The “map” room underneath the spawn/trade area serves an important purpose in my opinion. Of course the blocky representation of the 4000x4000 Minerealm map is crude at best. But the purpose is not visual as much as it is informational. The room will give the many Cities and Companies a chance of letting the newcomers know of their existence and location. The signs on the walls could be used for advertising. Entering the room is clearly not forced upon anyone spawning or trading since u have to exit the building first.

The double triangular roof is pure decoration and could easily be replaced by a flat one. I find it important that any public building of this kind shouldn’t be imposing or odd, so that part of my design might be flawed.

Ok, the rest I will let speak for itself.

Any suggestions and/or criticism is welcomed.

Best regards,

SyntaXerrorX

For high resolution:
Page 1: http://imageshack.us/photo/my-images/39 ... esize.jpg/
Page 2: http://imageshack.us/photo/my-images/52 ... esize.jpg/


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#63328
Agentred wrote:I'd like a bigger, grander trading room. This is probably stupid to suggest, but a trading room tele far away from spawn would be nice... Only because I get massive frame rate drop at spawn now.
Your frame rate drop is due to all of the old tunnels underneath Spawn City. (the area used to be free-build) There's not much you can due about it yourself, but you could always ask the owners if the could work on it. I'd be prepared to donate time/materials/labor.
#64162
I propose a large, cylindrical skyscraper to give everyone a clear view of the surrounding city.

Here's the map file for an example I made. http://www.mediafire.com/?e1z74htgif08xx8

Keep in mind that the layer of bricks represents ground level on the server, the building is nowhere near complete, and the outside of the building should look much less bland with all the floors and their windows completed. If anyone would like to provide examples of what could be changed or added to the design, feel free to edit and re-upload it.
#64290
The trade hall. It has one large room plus six separate transaction rooms.
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Front view.
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View from distance.
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Ground floor with stairs leading to the spawn room, the subway and the tutorial room.
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The spawn chamber with the wall of rules.
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#65044
Hey guys these are some pretty cool suggestions! We have decided we are looking for more of courtyard design, instead of a building, it could be more of a spawn area. With Trade and info rooms underground. Keep the suggestions coming!
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