Post any ideas / suggestions for the game servers here.
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Generally speaking, are you in favour of droppable/ pick-up-abble realm credits?

Yes
9
19%
No
34
72%
I think this poll is biased.
4
9%
#46776
Aelcalan wrote:To attack it on its own demerits: you're basically suggesting making it like XP orbs, which are NOTORIOUSLY lag-tastic. Except this'd be worse, possibly by quite a bit.

1) XP at least shows up, so players can always see it and grab it.
2) Most players have a LOT more RC than XP.

Also, skimming through your posts, I notice that you tend to be very much in support of ideas that would make the server significantly tougher. Bored, or do you want more ways to take stuff from people?

Prodigy: Ah, is THAT what was removed?
Well, XP orbs are laggy, were laggy, because of how they were dropped. But "dropping" RC would be different, there would be nothing graphical there (amount would make no difference), it would mainly be the server keeping track of death locations. And like I said, its not like you would drop alot, just whatever you were carrying. Would mainly be as increased risk, and increased reward for PVP.

Yes, I try pitching some ideas, which would make the server tougher. I guess just after playing it for a while, yes, I am looking for a challenge because I am bored. I've been playing RC2 on a different server, testing the enchantments, etc, and its been fun. Can't wait for it here. Also personally I feel the /home and /trade makes the server too easy, but who am I to impose my opinions on a server. The server is what it is and the community is what it is because of the very rules I am trying to change.

I don't want to do any big changes, I'm just throwing out ideas that I personally feel would make the game more "survival". I want to see what others think about it. Maybe these ideas could work their way into the new World/ whatcha ma call it system. But I'm getting the feeling people like it as it is, and thats fine I don't have anything against that.

All in all, by posting these ideas, I'm just letting the community and Admins know what one player on the server thinks. Its everyone's choice to respond with their own ideas. I keep posting because I know the Admins here actually care, and if I manage to convince people about this, maybe it could go somewhere. Or not, but meh.
#46779
CirJohn wrote:For further reasons to reject this idea, please see the thread he first posted it on - http://minerealm.com/community/viewtopi ... =10&t=3958
physaux wrote:EDIT: 15 no's, and 2 yes's (1 of which was me).
Clear nobody wants this so let the thread die out. Thanks

Yes, that was the same idea I made before. It got horribly rejected. So I thought I should rewrite the post, explain my reasoning, and what the benefits I think would be. But I think its still getting horribly rejected, owell.

EDIT: Ok, due to the barrage of criticism about my poll, I will change the options to be more fair. Please take the effort to re-vote, as your previous votes will be erased. Here is a copy of the poll before the fix.
Would you like the Admins to consider a "Realm Credit Wallet" type change?
Yes, it makes credits behave more like how valuables are intended to behave in this game 17% [ 3 ]
Yes, no comment 6% [ 1 ]
No, I don't want my precious credits to be at risk of being lost, just like other valuables are lost due to bad decisions 33% [ 6 ]
No, no comment 39% [ 7 ]
Hmmm... You might be onto something here, but such a big change, it just makes me fringe 6% [ 1 ]
You may select 1 option
Please end the discussion about the previous poll. I agree now, it was biased. Please don't bring it up anymore, and focus on the idea in the OP.
#46845
Mincraft is mainly about mining and crafting.
The PVP isn't great on the whole compared with other games out there.
It can be unbalanced especially when there is server lag, which is notable in minecraft.
PVP allows you to quickly acquire items which you can then sell for credits.
PVP'ers can do this to get credits or use the items they get for more PVP or blocks to build.
So they can already get credits from combat if they defeacted player has items/blocks on them.
Builders can acquire credits through work; mining and building.
PVPing can in some instances allow easier access to materials (providing the victim was carrying something).
There should be balance between those that PVP and those that build.
Taking away credits from killed players and giving them to PVPer's would unset the balance.
With Duels, exchanging credits can be agreed upon beforehand and done manually.
Therefore I would not be in favour of this idea.
#46919
The way I understand it, and please correct me if I'm wrong, but credits are somehow in a way related to "dedication to the server". I'm sure that the reason we need at least 10,000 credits in order to purchase a realm is because we need to see that a player intends on staying here for awhile.

Considering this, if credits can be depleted without the owner's discretion, (meaning not trading, purchasing, donating, etc), then it makes it significantly more difficult to reward those who have been faithful to Minerealm in my opinion.
#46921
I voted No here’s just a few reasons....I'll start at the bottom....

First: NONE of this idea is Vanilla. the RC are not vanilla and no part of a suggestion to make them tangible could be called vanilla. They were created to allow a form of greefer protection in the game and have evolved over time into a form of currency.

Second: you suggest adding this feature "to be fair” and to treat it like other valuable resource and then put in a whole list of "special" features to make it easier to find, take, and collect dropped RC when no such feature exists for any other resource…..

Third: RCs function in no way like any other resource in the game. They take up no inventory space, are not usable in any physical manifestation of the game, and serve no purpose except to facilitate trade without bartering and establish “safe” zones for individuals/groups. All “droppable” resources have a use in the physical game(even XP will be used for enchanting), RC are only useful for meta-game purposes and has never had a in-game manifestation.
#46940
First: NONE of this idea is Vanilla. the RC are not vanilla and no part of a suggestion to make them tangible could be called vanilla. They were created to allow a form of greefer protection in the game and have evolved over time into a form of currency.
Just going to say this, because honestly I hate the terms "too choclatey" or "not vanilla".
There was a vote. The overwhelming majority said yes to mods as long as they didn't affect core gameplay (ex. Item spawning, adding custom items, changing the physics). So honestly, "vanilla" just flew out the window.
#46957
fritterdonut wrote:
First: NONE of this idea is Vanilla. the RC are not vanilla and no part of a suggestion to make them tangible could be called vanilla. They were created to allow a form of greefer protection in the game and have evolved over time into a form of currency.
Just going to say this, because honestly I hate the terms "too choclatey" or "not vanilla".
There was a vote. The overwhelming majority said yes to mods as long as they didn't affect core gameplay (ex. Item spawning, adding custom items, changing the physics). So honestly, "vanilla" just flew out the window.
Actually you'll get no arguements from me on that. I voted for the "Vanilla Doesn't matter as long as the core gameplay isn't changed" option. I was just pointing out that claiming it to be vanilla as a final comment was inaccurate. I really don't care how many mods are added as long as there's 2 things
1.) Some form of greefer control
2.) The game remains playable and fun for all.

Honestly lately it seems like the pro pvp groups have been lobbying to take over the server and force everyone to play their way or leave. It's a survival surver not a pvp server, in this case as long as Intelli allows it PvE is as valid as PvP but they aparently don't see it as survival unless it's a free for all bloodbath.
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