Discuss anything regarding MineRealm Classic here.
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Do you support the proposed changes?

Option 1
18
23%
Option 2
61
77%
#177250
I say do this, just don't wipe chests because that stuff is vital, at least to me, for our plans.
I've been gathering cobble for months now to build a wall, and I don't want it all to be wiped from my chests. Feel free to take my credits, make me rebuy my land, etc. but don't take my chests please.

-Mostly liking the idea,
Meowrocket

P.S. Perhaps it would be the realms are reserved at a slightly lower price for the first 30 days, so if you hustle and get on soon after the wipe you can buy them back for a little bit cheaper? Only reserved ones, mind you.
#177251
The Problem
The problem that this solution is mainly suggesting is a map wipe and a way to get rid of the accumulation of wealth. Basically what has happened in the last two years has built up to enormous amounts of wealth. Wiping the map would just add even more wealth on top of that. Many players right now had stacks of diamond blocks. I know players who have less than a stack and players with 14 stacks of diamond blocks. I know players with double chests of gold blocks even before gold farms were made. Basically what happens is a player stumbles upon another players rich disbanded realm, they take all the stuff off it gaining the entire wealth of the previous player. The player with his wealth goes inactive his realm disbands and the cycle coutinues. The wealth just keeps stacking up until minerealm is no longer a game of survival but a monopoly. Wiping the map will just renew the ability to gain more wealth as it adds chiseled brick, unmined tunnels, and unexplored areas.

To address the map wipe I think we should have one initial public realm wipe and each realm, still with the old map, that disbands should be automatically wiped to 1.7 land a month after disbanding. And allow staff to do manual wipes on other old realms. This will slowly make the map cleaner and more 1.7 land.

As for wealth build up mabey wipe 20% of all valuable blocks and credits to make up for the wealth build up factor?
#177252
I'm afraid that I can't support players losing their wealth and chests either. It honestly seems to be a worse outcome than simply wiping the map clean and starting everyone off fresh. I think you would lose more players with the system proposed in Option 1 than a clean slate.

As summarised by ColdF3ar, I think there is a lot of community support for:

a) wiping of unprotected land to incorporate MC1.7 terrain
b) preservation of existing realms, whether private or public, via a /realm protect command
c) everything else stays as-is, and players have the opportunity to terraform their protected realms to match them into the surrounding landscape

I think you will find that this approach will result in a MUCH larger wipe than just public land. My guild has 541 realms currently and I wouldn't be surprised if upwards of 400 of those realms were left unprotected and allowed to be wiped. Of the 82 realms that I "own" (though DarelleZindad now holds them) I would allow all but six to be wiped.

I suggest that a fee apply (1000rc feels right) for each /realm protect command in order to prevent players protecting realms for only minor builds - eg the subway. Alternatively, maybe consider a sliding scale whereby the first /realm protect is free, the second to fifth are 1000rc, the sixth to tenth are 2000rc, etc. This would act as something of a gold sink to long-term players with many builds to protect and (presumably) reasonably high credit reserves.

I would also support wiping of the Nether at the same time, though this hasn't been specifically mentioned in either of your proposals to date.

Just my 2c :D
#177253
TeeJayDub wrote:I suggest that a fee apply (1000rc feels right) for each /realm protect command in order to prevent players protecting realms for only minor builds - eg the subway. Alternatively, maybe consider a sliding scale whereby the first /realm protect is free, the second to fifth are 1000rc, the sixth to tenth are 2000rc, etc.
cheater, you read my mind! ;)
#177254
So we basically empty all our chests and build things with them to keep the valuables.
Reserve the realms and then go and destroy the nearest desert/nether/quickest source of realm credits to buy it all back?

I can also see a mass buy-up of any valuable place-able blocks to bypass the credit loss.

Did I get that right or am I just tired after a hard nights work?
#177255
Bu1ld0g wrote:So we basically empty all our chests and build things with them to keep the valuables.
Reserve the realms and then go and destroy the nearest desert/nether/quickest source of realm credits to buy it all back?

I can also see a mass buy-up of any valuable place-able blocks to bypass the credit loss.

Did I get that right or am I just tired after a hard nights work?
Nope, read the entire post
> However, rather than costing the same amount as other public realms, they would be valued by the amount of valuable blocks (such as diamond blocks) existing in the realm.
#177258
I absolutely love the idea of smoothing over, and the wiping only of public realm areas of a specific size would address my main objection to the wipe (weirdness in areas near private realms). It also would make it possible to preserve public builds that are too big to buy in their entirety, such as the subway. I really can't put my back behind a wealth wipe, though, or a chest wipe. The server has been going in interesting directions lately due to our end-game level economy, and it would be a shame if that were prevented. As for the disbanding of realms, I don't really see the point. Altogether, the proposed changes would hold back server development and temporarily even the playing field, while eliminating many of the game-changing comforts we've grown accustomed to.

-1.

~dlgn
#177259
Intelli wrote:
Bu1ld0g wrote:So we basically empty all our chests and build things with them to keep the valuables. Reserve the realms and then go and destroy the nearest desert/nether/quickest source of realm credits to buy it all back? I can also see a mass buy-up of any valuable place-able blocks to bypass the credit loss.
Nope, read the entire post
> However, rather than costing the same amount as other public realms, they would be valued by the amount of valuable blocks (such as diamond blocks) existing in the realm.
---

Actually what Bu1ld0g is saying is correct per the original post. The preceding section of the paragraph that you quoted from states:
Upon the "wipe", all realms would be disbanded. Players would have the option to buy realms they previously owned back at server value, and would be able to reserve these realms from being purchased by other players. In the event that a player doesn't choose to reserve their realms, after the first 30 days, previously private realms would go up for sale.
So the increased cost applies only if a player doesn't buy his/her own realm back and it goes up for general sale. So on that basis, converting credits to diamond blocks and then building with them on your own realm will result in a full transfer of wealth to MineRealm 5.0.
#177260
dlgn wrote:It also would make it possible to preserve public builds that are too big to buy in their entirety, such as the subway.
I think it would be a great pity to see large tracts of public land preserved solely because the subway runs through it. How many people actually use the subway on a regular basis? And how long would it take to recreate it from scratch anyway? With the gold farms and iron farms we have on the server now, finding the resources for rails is no longer much of a challenge - and (in the absence of a chest wipe) it would be possible to have a working party go through and remove all the valuable items first anyway. Unb III Eff V picks also make short work of the tunnelling required - OrigamiElephant and I punched through a 5x5 railway tunnel (to allow walling, roofing and flooring) across about 500 blocks in a half hour or so.

MineRealm would be much better off having a new aerial rail system IMO, so that we can actually SEE the landscape as we travel. If chests are not wiped, I have 120 DC of smoothstone and a 15 gold block per hour gold farm output that I'd be happy to donate towards an aerial rail, plus I'd be delighted to work on it.

A bit of a tangent from the OP sorry. Salient point being let's not have lines of old terrain running through new 1.7 terrain solely for the subway buried beneath the surface :|
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