Agentred wrote:Intelli told me the closer realms are to spawn, the more tax would cost. He said realms at the border of the map might cost a few hundred credits. He also said you can put down credits if you are going to be inactive.
So, I could pay a lot in tax, and all my realm wouldn't disband for ages.
Right now, this sounds to me like the taxes for any realms within a ten minute walk of spawn are going to be grotesque.
I have a moderate-sized (A dozen or so realms) lump of land at the very edge of the owned land around spawn city that I build, plant and maintain for myself and a friend of mine, and I want to continue being able to explore and build for enjoyment, as well as keep having a life outside minecraft, instead of carving out most of my time for digging public realms down to bedrock just to be able to keep what I've already earned.
And this is just me, in the middle class of the server here. People with larger land holdings are boned beyond belief unless they sell off most of their work, opening it up to regular griefings, and move all their assets into a storage realm a long way off from spawn.
If it's several hundred credits (per month, I presume) per each realm out near the very edge, and only gets more expensive closer in, that just sounds like too much to maintain a decent sized area without taking in a constant credit flow from large-scale slave labor. No more megabuilds, no more protected subways and highways. Enormous amounts more griefing means enormous amounts more work for the staff.
If realms are getting disbanded in huge numbers, that doesn't make the server look nice. It makes spawn city a gigantic mass of abandoned, griefed and looted ruins. However, if the tax were to be in the form of simply increasing the prices to buy more realms depending on how many are owned, then it would make people actually use their current land instead of buying more they don't need, without forcing them to devote their lives to endless strip mining. If I wanted to buy more on top of what I've got, I'd be fully willing to save up even several tens of thousands, because I can do that at a reasonable pace by playing the game normally.
tl;dr - Increasing /realm purchase prices good. Huge recurring fee on current property bad.
However, I would also be alright with a system that's based on inactivity time. Most people who sincerely care will log on and actually play regularly, but ones who just buy up all the land they can and pop in once a month should need to put in some real effort.