Post any ideas / suggestions for the game servers here.
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By Ste25
#87805
Prodigy9 wrote:Alternatively, extend the trade rooms outward from the main room and place the chest farther from the wall (so that it can be reached from the pressure plates, but not from the other side of the wall 3 blocks away). Expanding the rooms wouldn't disrupt the rest of the spawn area, since the trade zone is below ground anyway.

In either case, this idea seems like it would be easy enough to implement and might be somewhat useful for large trades.
You would still be able to access the chest from a trade room next door.

See my old post which got the chests removed. It shows the ways people could get to the chests and possible solutions.
http://minerealm.com/community/viewtopi ... =10&t=3480
By Prodigy9
#87808
Ah, good point Ste. It could still be fixed by adding a second layer of blocks to the walls between trade rooms... but since the rooms are already a bit cramped, this might be more difficult. It would probably require the removal of one of the trade rooms (to free up space) and some minor adjustments to the redstone circuits controlling the doors.
By The-Jack-DeCk
#87811
The-Jack-DeCk wrote:Or use /kill?
If you guys aren't settled with this, I don't know what to say.


Bone's correct, but these noobs can't get there faster then somebody right next to the /killer

And as for mitchman, why doesn't the player simply enchant something?
By SuperCreeper007
#87950
I've traded about 10 doublechests or so, and used /kill for all of them. Worked fine for me, but the downside was the locked commands and the small possibility that someone would take the items. However, this never happened to me.
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By LeafWarrior254
#91081
Bonejunky wrote:/kill is not very good because noobs could be waiting outside the door and run in as soon as the person /kill's. Trust me, noobies wait outside the door of the trade room often.

Why not just put two layers of slabs instead of one for the walls? It makes other people not able to get through to get to the chest.
And, for multiple inv's, /kill is useless, as it disables /home for ~5 minutes (I think)
By Exekiel
#91233
So there used to be chests in the trade rooms, but they were taken out due to looters. Although I am a massive fan of this idea (most of my trades are double chests) I am sure that this discussion would have happened then and that it was too much work for intelli to double wall the trade building or any of the other suggestions. Which is unfortunate. Maybe this should be turned into a poll? Maybe if there are enough voices asking for it we might be able to change one of the admin's minds into expending the effort for the benefit of all realmkind?
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